Frontier 0.2 — The Plateau Update

major update

Frontier · published · build 26315172

Head into the mountains, expand your farm onto the Plateau, and discover new ways to power and grow your operation.

New Content

Mountain Expeditions

  • Explore woodland foothills, alpine highlands, and exposed mountain peaks across five sectors.

  • Encounter three new creatures: the leaping Craghopper, the tail-grabbing Lashmaw, and the diving Veyr.

  • Discover new materials and follow connected missions with Keegan, Maya, and Adrian.

  • Upgrade your Field Link with Atmospheric Support to explore the Peaks.

  • Unlock campsite checkpoints as you climb.

Plateau Expansion

  • Complete a new mission chain to open the Plateau for farming and construction.

  • Build Helical Wind Generators to expand your power supply, with increased output when placed entirely on the Plateau.

Nova Lily Greenhouse

  • Build an enterable greenhouse and cultivate Nova Lilies for export.

  • Watch the plants develop through five growth stages, visible both inside and outside the greenhouse.

  • Enjoy matching daytime and nighttime exterior artwork, including illuminated beds during powered nights.

  • Harvest flowers after an initial 14-day growth period, followed by seven-day regrowth cycles. Growth requires power and daily nutrients.

  • Sell Nova Lilies directly as finished floral exports.

Veyr Companion

  • Discover a new mission chain to obtain and raise your own Veyr.

  • Build a roost and care for your companion as it develops from an egg into an adult.

  • Use the appropriate Field Link chip to call your adult Veyr into expeditions for a powerful aerial attack.

Farm Management Features

Power Priority

  • Manage optional building power allocation from a dedicated Power Priority tab in the hologram.

  • Drag cards into your preferred order.

  • See each building’s power requirement and operating status.

  • Homestead, Logistics Center, and Processing Facility remain mandatory consumers at the top of the list.

  • Processes pause during power shortages while preserving earned stock and progress.

Construction and Planning

  • Structure construction now uses materials and AGR labor without a separate credit charge.

  • Purchase missing construction materials directly while placing a building, using current shop prices plus a 10% delivery fee.

  • New structures display dirt, foundation, skeleton, and completed construction stages.

  • Plan crop fields before purchasing seeds. AGRs establish as much of the plan as available planting supplies allow.

  • Buildings can be placed throughout unlocked farm regions, subject to terrain and clearance requirements.

Production Planning

  • Confirmed daily collections appear in Farm Goods before AGR delivery, allowing advance sale and processing assignments.

  • Processing recipes that can be crafted appear together at the top of the recipe list.

  • Completed products appear in inventory, keeping the production queue focused on outstanding work.

  • Same-product processing additions made during one day share a batch and completion date.

Production and Balance

Daily Husbandry Supplies

  • Veyr Roosts, Burrow Worm Habitats, Resin Colony Houses, and Nova Lily Greenhouses now require daily feed or nutrients.

  • Purchase supplies from Agricultural Supplies for direct delivery to farm inventory.

  • Missing supplies pause new production or growth without removing existing goods or progress.

  • Supply labels highlight low stock.

Larger Harvest Batches

  • Resin colonies now produce 14 units every seven fed production days.

  • Burrow worm habitats now produce six nodules every three fed production days.

  • These schedules preserve average production and profitability while reducing daily collection and processing management.

Economy and Expedition Rewards

  • Adjusted Gravik Root pricing to improve its profitability.

  • Balanced Nova Lily sales against first-stage processed crops.

  • Increased the basic-material value of monster salvage to better reflect encounter difficulty while preserving each monster’s distinct drops.

Interface and Quality of Life

  • New missions begin tracked automatically and can be untracked at any time.

  • Smaller on-screen mission text leaves more room for gameplay.

  • Expedition descriptions include numerical difficulty ratings.

  • Monster loot appears away from the player and remains visible briefly before pickup.

  • Building listings show power requirements.

  • Greenhouse information includes the time until the next harvest.

Frontier 0.2 — The Plateau Update · Frontier patch notes · SteamPeaks