Launch Hotfix #10

Hypnostasis · published · build 26330323

Balance

  • G17: Increased close-range damage, so common enemies now take 3 headshots to decapitate instead of 4. Adjusted damage falloff.

  • SMG: Increased close-range damage. Adjusted damage falloff.

  • Luna: When attuned, further increased the range bonus for silenced weapons.

  • Sulfur: Attunement effects reworked.

  • Salt: When attuned, also increases melee and thrown weapon damage.

    • Lifesteal: No longer works on corpses, friendly or invulnerable enemies, or the training dummy.

  • Onyx Amulet: Enemies staggered by thrown items now take longer to recover.

Enemies

  • Final boss: Fixed teleportation issues and arena pillar collisions.

  • Pig: No longer causes psychosis while staggered.

Shooting Range

  • Guns and throwables no longer use up ammo or items.

  • Damage numbers now show for more throwables.

Levels

  • Turning a valve now shows a text notification.

  • Aether jumping puzzle no longer kills you if you fall. Instead it teleports you to the start.

  • Palace of Judgement: Stairs saved halfway through rising now finish rising when you load the save.

  • Fixed a rare bug that can occur when entering the boss room from dark room. Not when you enter the boss room you can no longer return before finishing the segment. Also added a warning before you enter the boss room.

  • Collision and prop fixes in cave, abyss, sulfur pit, sewer and other levels.

Fixes

  • Moving platforms no longer pass through you while you're reading a note or map.

  • Throwable counts no longer show as zero right after a level loads.

  • Added missing translations.