Factomancer · published · build 26328547
Hello Factomancers!
Here's a small patch following our strategic view update. On the menu: time management fixes, a new inspector and a difficulty rebalance.
We improved the time management system to fix two major bugs:
An exploit allowed players to get nearly infinite days by placing and replacing "Crunch" relics.
A second exploit involved the time spell: if you cast enough of them to go past 24h, the surplus carried over to the following day.
A brand-new inspector is available for extractors: you can now observe their behavior in depth.
We reviewed the configuration of all obstacles, in particular their elevation, to standardize the areas where you can (or cannot) build. The strategic view and the placement rules are now perfectly aligned. The lightning spell has also been slightly adjusted to follow these rules.
Following our latest updates and feedback from our players on Discord, the game had become slightly too difficult, especially in the mid-game. We have therefore reduced the daily quotas to rebalance the difficulty.
This update was built with the help and feedback of our community.
If you want to take part in the development of Factomancer and access exclusive content,
join us on Discord!
The Voltige Games team
Time management
Fixed a time overflow when incrementing past 00:00
Fixed the current time resetting when overtime was reduced
Fixed the time spell overflowing into the following day
Inspector and interface
Added a new inspector for extractors
Reworked the technical architecture of inspectors
Added the translation percentage for each language
Fixed an incorrect French text on the end-of-run screen
Obstacles and balance
Fixed and reorganized the configuration of obstacles according to their elevation
Balanced the daily objectives (reduced quotas)