Day 1 Elydria Patch

Primal Realms · published · build 26330253

Added Excavation Site.
Added Excavator.
Added Electric Fence System.
Added Icons for: Belt, Lockpick, Sturdy Plank, Shield, Dagger, Grappler, Shovel and Pickaxe.
Added Some Sound Effects: Attacked, Attacking, Cannonball, Constructed, Upgrade, Portals and UI Clicks.
Added UI for: Campfire, Forge, Power Tower, Wall, Fence, Quarry and Logging Site.
Added UI Customize: in game Pressing F2 will allow you to Move and Resize each Individual UI, Should save to Steam Cloud. (Reset All to Default: Ctrl + F2)
Added Upgrade Nearby: This only for Power Tower Hold ctrl + LMB Upgrade, will upgrade all Nearby Power Tower, if you have the Materials Required.
Added Multi Placement: ctrl + LMB when placing building will allow placing another without having to open Build Menu again.
Added Build Movement: Placing buildings on Survivor will now make survivor move out of the way.
Added Obelisk in Abduction To Enable unprepared players to leave somewhat Early.
Added Acidtonin Node to Abduction Cave.
Added Leather and Metal to Work Bot.
Added 30 Heart Realm Props.
Added Custom Model: Work Bot, Tasker, Excavator, Logging Site, Quarry, Assault Rifle, Shotgun, Sniper Rifle, Handgun, Spear, Dagger, Sword and Shield
Added 24 Flesh Creatures.
Added 30 Voracis Realm Props.
Added 250 Elydria Realm Props.
Added 62 Elydria Realm Creatures.
Added Elydria Servers (Work in Progress)
Added Dynamic Weather/Clouds.
Added Better Water.
Added Smugglers (They use a Temp Sloop Model till I got there own version)
Added Leprechaun Event (Once a Day, Randomly, Last 10 Mins)
Added DLSS Support.
Crafting System Now Shows Colours (Elydria)
*Green = Have Resource.
*Orange = Not Got Resource.
*Red = Crafting Level Too Low.
Added: The Everfrost Spire.
*Endless RNG Dungeon.
*Scales To Players Level.
*Harder Per Floor.
Added: Custom Smuggler Ship/Char Models. (Elydria)
Added: New Repair Bot (Trained in Tent, Limit 3)
Added: F3 on Maps Not Elydria, to Unlock from hero to Select other Units, F3 again to relock to Survivor.
Added: Build Zones Creatures Can't Spawn in on Every Map (Not Elydria).
Added: Tent Spawn Protection (Creature Can't Spawn Within 25M of Player Tent).
Added: Grace (Dinos Can't Spawn For First 5 Minutes of Game).
Added: Nearby Resource Now Have a Dot on Top of Them (Not Elydria)
Added: Directional Swimming (Elydria)
Added: Sea Creatures (Elydria)
Added: More Boats (Elydria)
Added: Blood Moon Event (Elydria)
Added: Alot of Icons (Elydria)
Added: Ship Wreck Recovery (Elydria)
Added: Texture Detail Scrollbar. (1k to 8K, Not All things have High Texture)
Added: Ambient Sounds Placeholders.
Added: Footstep Sound Placeholders (Not Good).
Added: Footstep Volume Scrollbar.
Added: More NPC Models.
Added: 4 Biome Islands (Elydria).
Added: 14 Ore Types.

Changed: Tent Limited to 1 Per Player.
Changed: Wall Thorns Damage Increased.
5 > 10
10 > 25
15 > 50
20 > 75
25 > 100

Changed: Creature/Dino Classification.
Changed: Random Creature/Dino Attack Order. (Could be Bad, needs more testing to find out)
Changed: Reduced Overworld Creature/Dino Health by 10% and Damage by 25%.
Changed: Ghost Pirate Ship Cave Layout.
Changed: Revamped Voracis Realm.
Changed: Revamped Cave Combat (Still needs a lot of Polish, but better than it used to be)
Changed: Elydria Systems and Saving.
Changed: Redwoods Revamp (Elydria)
Changed: Honey Biome Revamp (Elydria)
Changed: Heaven Biome Revamp (Elydria)
Changed: Underworld Biome Revamp (Elydria)
Changed: Hell Biome Revamp (Elydria)
Changed: Frozen Peaks Biome Revamp (Elydria)
Changed: Guardians Now Reset Out of Combat.
Changed: Guardians Move Faster Than Players.
Changed: AR was Nerfed by 25%
Changed: Shotgun Buffed by 25%
Changed: Revamped Every Map (Not Elydria)
Changed: Creature Attack Timer, Now 1 Every 2 Minutes.
Changed: Kite Range, Creatures Besides Attack Creatures, Stop Chasing after 50M
Changed: Portal Spawn Creatures Attack Reduced from All to Max of 5 Per Player.
Changed: Increased Nodes Spawns.
Changed: Doubled Nodes Resource Gather.
Changed: Reduced Creatures HP by 25%.
Changed: Reduced Zenith/Gravebourne Damage and HP by 25%

Note: All Biome Revamps for Elydria, Prob need more Revamping in future.

Fixed: Portal Sounds.
Fixed: Sound Bugs, making the sound play when offscreen.
Fixed: Invisible Building after Being Abducted, Blocking Building/Pathing
Fixed: Infinite Ammo in Overworld (Maybe).
Fixed: Dinos Reaching Over Walls/Fences (Maybe).
Fixed: DC When Moving in The Everfrost Spire.
Fixed: Or At Least Improved Survivor Pathing.
Fixed: Elydria Only Items showing in other maps.

Day 1 Elydria Patch · Primal Realms patch notes · SteamPeaks