DAYON · published
Updated the in-game loading screen with dynamically moving elements that respond to mouse movement.
The design is intended to symbolically reflect DAYON's world and setting.
Various in-game UI elements and features are also being refined.
Integrated DLSS 4.5 Ray Reconstruction 2 (RR2).
This resolved persistent Lumen-related noise, ghosting, reflection artifacts, and image degradation in the current build, particularly during movement.
Several rendering quality settings have also been reduced to their default values, improving performance while maintaining better image quality.
Image 1: Before
Images 2–3: After
Currently refining the driving experience with:
Dynamic FOV based on acceleration and braking
Speed-based peripheral motion blur
Improved camera response and recovery
Additional driving feedback and UX adjustments
Driving behavior is being tuned through side-by-side comparisons with modern racing games.
Adjusted the female character's sprint animation based on previous feedback.
Some exaggerated poses have been reduced while maintaining the intended energetic running style.
Improved client-server synchronization and adjusted tolerance for minor inconsistencies caused by network latency.