Lethal Justice 1.0.1
A balance and bug-fix update. The late game in stages 1–4 is busier, drones show up on a steadier schedule, and a handful of weapon and menu fixes.
Stage pacing
- Stages 1–4: late-game minutes that felt empty now have more enemies, including more fodder and fast movers mixed into the tank-heavy stretches
- Stage 1: the 23:00–29:00 stretch hits much harder, with a deviant and cyberstalker flood around 26:00 and fewer tanks with more fodder near 28:00
- Stage 2: more pressure leading into 19:00, and a faster 22:30–22:50
- Drone drops are paced more evenly, about 4 by minute 25 in every stage
Hostages
- Rescuing a hostage now rewards cash or a drone
- The hostage pointer's countdown stops at --:-- once the captor appears
Weapons & items
- Torpedo: now detonates on enemy projectiles instead of just cancelling them
- Fogger: clouds no longer cancel enemy projectiles
- Minelayer: the final-upgrade gel is shorter and smaller, has tinted flames, and leaves a smoke trail after it burns out
- Nanite Swarm: the Annihilator has new colors
Drone swap menu
- Shows the names of both the incoming drone and the one it replaces
- The cash slot now reads SELL
Visuals
- Mutant King has a new gory death and a heat-haze shimmer over its toxic cloud
Bug fixes
- A dropped upgrade disk now levels you up when you pick it up
- A cache disk now counts when you pick it up, not when its menu opens
- The Annihilator swarm no longer shoves enemies up the screen and over walls
- Grenade flames no longer get cut off when a grenade lands at the edge of a wall