Patch 0.6.6: Less Hauling, More Building

Kardaviik Playtest · published

Halfway through a build and out of materials again? Your bots can help with that.Kardaviik Patch 0.6.6 is here! This update expands logistics networks and construction bots, adds more control over transporters and splitters, and introduces a community power generation leaderboard.We also recently held our first Developer AMA. Read on for the update highlights, then catch up on the recording and a few previews of what we’re working on.

Let your bots bring the supplies


You can now set player inventory requests to keep building materials coming while you work.Expanded logistics networks support passive provider, active provider, storage and requester chests, alongside optional item sharing. Set minimum and maximum quantities to refill supplies and send excess stock back into the network.At each roboport, you can:

  • Set a target fleet size.

  • Monitor charging and deliveries.

  • Recall bots when you want to pack them away.


Roboports now snap to nearby coverage grids, with coverage and connection previews to help you join networks. A Free Place option is available when you need it.Target logistics blocks to check network summaries and available stock, or check requester tooltips to see delivery status.

Hand over the rebuilding jobs


That section of factory you’ve been meaning to rebuild? Mark areas for construction bots to deconstruct or upgrade, and let them get to work.Bots recover the contents before removing a block. Fluid containers must be drained first.Construction bots can also deliver requested modules, including requests made through configuration paste and blueprints. Blueprints now retain:

  • Module requests

  • Chest locks

  • Logistics settings

  • Roboport fleet targets


More of your setup carries over when you reuse a design, with fewer settings to repeat.

Fine-tune your production lines


Inserters can now deliver to any chosen combination of transporter rails, and splitters can preserve rails when routing items.Splitter ports also support filters for up to four items, with whitelist and blacklist modes, plus strict input and output ratios.We’ve improved transporter route highlights and placement previews, including straight placement across camera projection boundaries. Machine input stack limits now allow an inserter to finish delivering the stack it’s already carrying.

Put your power generation to the test


How much power can your factory keep producing?The Dashboard now includes a Kardashev level readout and community leaderboard. Scores are based on five minutes of sustained power generation.To submit a score:

  • Start a new single-player Survival world.

  • Use default resource settings and no cheats.

  • Submit as the world’s creator.


If you’re starting fresh, there’s now another reason to see how far you can take your power setup.

Building, guides and everyday improvements


There are plenty of smaller changes to help while you build:

  • Chained redo: Restore several previously undone actions in sequence.

  • Camera improvements: Better handling when looking straight up or down and scrolling through the transition into first-person view.

  • Rotation controls: Improved controls and hints, including custom modifier bindings and ceiling-mounted inserter placement.

  • Quick item collection: Hold F to collect items from inserters.

  • Interface updates: Improved panels, popups, crafting and blueprint quantity tooltips. Press Enter to confirm a save name.

  • Windowed mode: Fixed cursor confinement.


The in-game wiki is now the TETRA DATABASE, with updated guides, clearer demonstrations, improved navigation and Japanese localization fixes.

Tutorial flow, placement instructions, highlights and contextual hints have also been improved.

Saves, multiplayer and performance


This patch improves performance in large logistics networks, bot updates and asteroid scans. Save thumbnails are now captured in the background to reduce interruptions while saving.We’ve also improved the placement of recovered items when loading older saves, including items recovered from enclosed locations. If a world cannot be fully restored, loading stops before gameplay begins and leaves the original save unchanged.In multiplayer, pause messages now show when the game is recovering synchronization.

Missed our first Developer AMA?


Alongside the update, Vinyl Studios CEO James joined the community to answer questions about Kardaviik and share a look at work in progress.A few highlights from the discussion:

  • A new look for machines: James showed a prototype furnace with more detailed shapes while keeping Kardaviik’s pixel-art character.

  • More variety across the asteroid belt: We discussed plans for distinct regions with different resources and environments, giving players more reasons to explore and build beyond their starting area.

  • More possibilities for 3D factories: An early demonstration of the manifold concept explored a proposed approach to machine connections and upgrades, with clearer connections and more decisions about factory layout.

These are development previews, rather than features included in Patch 0.6.6.

Watch the full AMA recording below:

Thank you to everyone who submitted questions and tuned in!

What’s the first job you’re giving your bots?


Try out the new tools and let us know how they fit into your factory.
We’d love to see your builds and hear what you think of the update.Thanks for playing Kardaviik and continuing to share your feedback!