These are today's changes to Bravemech: The Century War, from version 0.73.459 to 0.73.484.
v0.73.484
- Hurt mechs can now be repaired right on the launch screen.
- If your own mech is under half health, Launch asks first.
- The launch screen lights up whether you fly or command.
- Story voices are now on by default for new players.
- Menu and panel corners no longer look blurry.
v0.73.482
- Campaign enemies no longer back away to keep their distance.
v0.73.481
- When your radar is empty, a red arrow flashes by your mech.
- It points to your objective or the nearest enemy, with the distance.
v0.73.480
- The first-launch setup screens now show the current title art.
v0.73.479
- Your commander's portrait no longer has a black background.
v0.73.478
- Pilot Campaign commanders are now built in the layered creator.
v0.73.476
- Lesson tips now step aside while the first ace flies off.
v0.73.475
- Hold missions now end on their own when the clock runs out.
- Your fleet docks and pulls out in a short scene.
- Works whether you pilot or command from the bridge.
v0.73.474
- Your blade now has its own button on the fight HUD.
- New buttons step your lock to the next or previous target.
v0.73.473
- The full prologue now plays when a campaign begins.
- Both sides start the same way: the story, then a fight.
- Starting another campaign skips the lessons and opens every room.
v0.73.472
- Every port now has an Outfitter selling pilot suits and clothes.
- Your ship has a Wardrobe for your bridge outfit and pilot suit.
- Every pilot suit comes with its own matching helmet.
- Turn the helmet off in the Wardrobe to show your hair.
- Your portraits wear your bridge outfit aboard and your suit in battle.
- Your hair and beard show through the helmet's visor.
v0.73.470
- After a battle, the first officer points you to End week.
- Mission stars climb slowly; early missions stay at 1 to 3 stars.
- The second mission is a fair fight now.
- Auto-Play boosts toward enemies instead of cruising.
- The first enemy ace says she'll be back, then flies off.
v0.73.469
- Trinity uniforms no longer show a red line at the collar.
v0.73.467
- Big beards no longer get cut off in the commander creator.
- Chinstraps and stubble now follow every face shape.
- Mutton chops and sideburns now meet the hair by the ears.
v0.73.466
- Your raised shield now stops front shots that used to slip through.
- Enemy pilots fire one gun at a time, the same as you.
- Aces carry the guns a pilot could have at that point.
- The first mission's ace no longer one-shots a blocking buster.
- The gold aim diamond now leads fast rounds to where they land.
- Guard Ace now costs 115 RQ.
- VS: Aurora, Core, Viper and Swallow Frames have a little less hull.
v0.73.465
- Pick how the Sector map looks: Slate, Bridge or Minimal.
- You choose on first launch. Change it any time from Menu.
- Bridge puts your crew and tools along the bottom.
- Minimal is just the map, your crew down the left edge.
- Keyboard players now see their keys, not controller buttons.
- Your commander stands over the blurred hangar on the slate.
- The commander file now shows your performance hex.
v0.73.464
- Shop weapons no longer get cut off on ultrawide screens.
- The briefing portrait now shows the whole face on ultrawide screens.
v0.73.463
- On Steam, Full patch notes now opens the game's Steam news page.
- On Steam, Founder perks now come from the Steam Founder's Edition.
v0.73.460
- Ice, lava, forge and crystal worlds now look like themselves everywhere.
- Fight in Night Terrace's forest among snowy pines.
- Ashfall and Cinder Prime deserts are ash dunes and black sand.
v0.73.459
- Your commander's face now looks the same on every screen.
- Small portraits show your commander's eyes as clearly as the crew's.
- Pictures shrink smoothly now, with no blocky edges.
Thank you for playing, and please keep telling us what you think in the Discussions.