Journey of Miracles - Patch 2.1.1.0

Hell Clock · published · build 26308823

Hey Players,

The Journey of Miracles patch is live! Time to jump back in! 🔥

We buffed some Divine Blessings that felt a bit boring, fixed some bugs, made balance adjustments, and added some quality-of-life improvements.

In this patch, we also made Performance Improvements! We believe these changes will have a significant impact on the game's overall performance and help reduce crashes across Steam, consoles, and Android.

We’ve also made the Hell Clock Original Soundtrack available in high quality for those who want to enjoy the music outside the game!

A lot of these changes came directly from our community feedback, so thank you, as always, for helping us make the Hell Clock experience even better!

Performance Improvements

  • Optimized lighting and shadows throughout the game.

  • Improved performance of Skills, Pajeú's visual effects, and enemy effects.

  • Reduced overall memory usage and memory leaks.

  • Improved memory management when loading and unloading levels, especially on lower-end devices.

  • Improved performance across all levels in the game.

  • Reduced performance spikes and stuttering during gameplay.

Journey of Miracles Changes

  • Miracle of Curupira: Increased the explosion Damage modifier from 35% to 50% of the enemy's Life.

  • Miracle of Expeditus: Increased Max Agility Orbs increment from +1 to +5. Evasion bonus per Agility Orb reduced from 10% to 5%.

  • Miracle of St. Anne: Increased Max Power Orbs increment from +1 to +3.

  • Miracle of Omulu: Reduced the Cooldown of the Wither Explosion from 10s to 5s. Increased Radius from 6m to 8m.

  • Miracle of St. Paul: Shrine Buff bonuses are now multiplicative-additive instead of multiplicative. The Buff Duration has been increased from 4s to 8s.

  • Increased the Divine Blessing Redraw Cost increment from 4,000 to 8,000.

  • Sanctums with Divine Blessing rewards will now also drop Crafting Tools.

  • Increased the chance of finding Sanctums with Major Boon rewards.

Gameplay Changes

  • Reduced the Memory Point requirement to reach Soul Level 120 from 800k to 500k, and made progression from Level 100 to 120 smoother across the Great Bell, Oblivion Bell, and Infernal Bell.

  • You can now choose whether to immediately equip or stash Blessed Gear obtained from Blessings of the Future.

  • Added Underground Crypt Biome to Ascension and Endless Nightmares Dungeons.

  • Oiled Status: Reduced the Ignite burn rate multiplier from 3x to 2x.

  • Reverted the 50% nerf to the Soldering Rare Relic Affix.

Skill Changes

  • Fixed Repeater not having correct support to pierce amount modifier like other Ranged Attacks

  • Reduced Cilada's Base Cooldown from 3s to 2s. Also reduced its Cooldown increase across all Skill Levels.

  • Reduced Passage's Minimum Cooldown from 0.4s to 0.1s.

Constellation Changes

  • Fixed Nanã's "Between Life and Death" and Ceuci's "Shining Star" Key Nodes being displayed as Regular Nodes on the Constellations tree.

  • Charia

    • Increased Celestial Jaguar's Jump Attack Damage by 50%.

    • Fixed issues with Celestial Jaguar Attack Hitboxes.

Unique Relic Changes

  • Book of Ghost Tales: Changed Devotion Affinity from Neutral to Faith and Discipline.

  • The King's Potato: Changed Devotion Affinity from Neutral to Discipline.

  • Propaganda: Changed Devotion Affinity from Neutral to Fury, Discipline, and Faith.

Enemy Changes

Duke of Caxias

  • Fixed Duke's Small Beams dealing significantly more Damage than intended. Their Damage has been reduced by 70%.

  • Changed the Damage Type of all Duke Beam attacks from Physical to Lightning.

  • Reduced the amount of Curse applied by Duke's Beam attacks by 50%.

Miracle Special Enemies: Twisted Fury, Tainted Discipline, and Defiled Faith

  • Improved their visuals to make them stand out more clearly inside Sanctums.

  • Their names and Health Bars are now correctly displayed on the HUD.

Rifleboy

  • Reduced Projectile Speed and Damage by 15%.

  • Reduced Projectile Explosion Damage by 50%

  • Increased Projectile Explosion Duration from 1s to 2s.

Profane Incarnation (Underground Crypt new miniboss): Increased Base Health from 2,600 to 3,200.

Vulture: Now they will land faster and from a longer distance

Archdemon Piranha: Improved burrow/unburrow behavior

Filthy Rat: Reduced Base Movement Speed by 15%.

Apprentice Zombies: Reduced Plague Bottle Projectile Speed by 50%.

Haunted Sentinel: Reduced Base Damage from 70 to 60.

Other Fixes and Improvements

  • Fixed an issue where some enemies could teleport outside the map boundaries. As a consequence, players using Captain's Broken Wheel could also accidentally teleport out of bounds with them and become unable to return.

  • Added new Stats to the Character View: Shock Intensity, Bleed Duration, Ignite Duration, Ailment Duration and Projectile Damage.

  • Survival Floors: Reduced the delay between waves from 2s to 0.5s.

  • Increased the Steam Cloud Save limit from 10 MB to 100 MB.

  • Fixed incorrect behavior on the Agile Hunter Unique Blessing. It now correctly grants +35%[+] Movement Speed.

  • Fixed navigation issues in Landfill.

  • Fixed several navigation issues in Research Camp.

  • Reduced the Damage of the Mortar Elite Affix by 40%.

  • Fixed the Blessed Speartip description in Brazilian Portuguese.

  • Fixed the Agile Hunter Unique Blessing Status Effect being displayed as "Hunter's Charm" instead of "Agile Hunter" in all languages.

  • Fixed mobile UI screens blocking player movement

  • Fixed localization issues with the Skill Book onboarding in several languages.

  • Fixed localization issues with Mobile Cloud Save notifications in several languages.

Abraços!
~Felipe and the Hell Clock Team

Journey of Miracles - Patch 2.1.1.0 · Hell Clock patch notes · SteamPeaks