[Patch Notes] New Card Unlocks, Party Recommendations & Balance Changes

ARCHETYPE BLUE · published

Hello, this is the Archetype Blue development team.

In this update, we've introduced a new card unlock system and a party member card recommendation feature, along with balance adjustments to supporters and items. We've also fixed various bugs and tooltip issues to improve the overall game experience.

1. Major System Updates


Party Member Card Recommendation System Added

  • A new party member card recommendation system has been added to the three-card reward selection after battles.

  • Depending on your current party composition, cards recommended by your supporters may appear with a certain probability.

  • This makes it easier to obtain cards that complement your party and build your desired deck combinations and synergies.


The Unconscious Rewards and Unlock System Overhaul

  • All rewards from The Unconscious missions have been changed to Fragments of Possibility.

  • Items previously obtained as rewards from The Unconscious missions can now be acquired through the unlock system.

  • Some items are now unlocked by default.


42 New Unlockable Cards Added

The following cards can now be unlocked:

  • Deception Attack, Electrocution, Blue Ray, Fireball Burst, Memorize, Pillar of Fire, Hostility

  • Dreamlike Brew, Reload!, Oath of Protection, Piercing Eye, Blazing Card, Hunter's Eye, Boiling Anima

  • Need a Launcher, Iron Will, Holy Water, Unwavering Faith, Fallback Plan, Relentless Sermon, Orb of Vitality

  • Enlightenment, Blood Oath, Ready Marksman, Firepower Enhancement, Mage Enhancement, Poison Arrow Tactics, Swift Treatment

  • Mage's Rage, Danger Detection, Hunter's Reward, Right-Side Riposte, Left-Side Resolve, Resolve, Price of Pain

  • Final Supply, Power of Despair, Focus Conversion, Heavy Armor Conversion, Reorganize, Battle Stance, Meditation


Newly Unlocked Artifacts and Supporter Accessories

5 Artifacts

  • Thorn Shield

  • Witch's Salve

  • Leopard's Claw

  • Dragonscale Armor

  • Golden Bough

5 Supporter Accessories

  • Knight's Guard

  • Glass Slipper

  • Leather Jacket

  • Cherished Rabbit Doll

  • Qipao

2. Leader and Supporter Balance Adjustments

Leader Starting Deck Changes

  • Mary: 'Flail Swing' has been replaced with 'Frost' in her starting deck.


Supporter Basic Pattern Improvements

New status effects and support abilities have been added to the Basic Patterns of the following supporters.

  • Arger Charlie: Basic Pattern 2 now has a 50% chance to apply Fever +1. The existing 70% chance to apply Vulnerable +1 to Large enemies remains unchanged.

  • Capri: Basic Pattern 1 now has a 40% chance to apply Poison +1. The existing 70% chance to apply Vulnerable +1 when the target is in the Wait state remains unchanged.

  • Cador: Basic Pattern 1 now has a 30% chance to apply Poison +1. The existing effect that turns the attack into a Pierce Attack when the Leader's HP is below 70% remains unchanged.

  • Peregrine Vineyard: Basic Pattern 1 now has a 30% chance to apply Fever +1. The existing 70% chance to apply Vulnerable +1 to Large enemies remains unchanged.

  • Soren de Caria: Basic Pattern 2 now has a 35% chance to apply Fever +1. The existing 30% chance to gain Heavy Armor +1~10 remains unchanged.

  • Singularity Sugar: Basic Pattern 1 now has a 40% chance to grant Rage +1 to the ally directly behind. The existing 20% chance to gain Deception +1 remains unchanged.

  • Enid: Basic Pattern 2 now has a 35% chance to grant Rage +2 to the ally directly behind. The existing 50% chance to restore 4 Mental to the ally directly behind remains unchanged.

  • Benedetta de Miguel: Basic Pattern 1 now additionally grants Rage +1 to the ally directly behind.

  • Sigma Sharma: The Basic Pattern that grants Heavy Armor equal to the user's Attack now also grants Magic Ritual +1 to the rearmost ally.

  • Archibald de Empani: The Basic Pattern that grants Heavy Armor equal to the user's Attack now also grants Regeneration +3 to the Leader.

  • Squire Mabonagrein: The Basic Pattern that grants Heavy Armor equal to the user's Attack now also grants Rage +2 to the user.


Supporter Passive Skills and Other Balance Adjustments

  • Brilliance: The activation interval of the Rage-granting passive has been reduced from every 4 turns → every 3 turns.

  • Capri: The second passive skill has been changed. When Capri is in the Front Row, Death Defiance chance increases by 20.

  • Clementine: The Wound applied by the first passive skill has been increased from +2 → +8. The effect that revives Clementine with 100% HP when her HP reaches 0, along with the once-per-battle limit, remains unchanged.

  • Charlotta: The chance for Basic Pattern 1 to double the values of her existing Buffs has been increased from 10% → 15%.

  • Miguel: The Heavy Armor gained when taking damage in place of the Leader has been reduced from +10 → +8. The 20% activation chance and the possibility of Miguel dying from the intercepted damage remain unchanged.

3. Supporter Card Updates

New status effects and support abilities have been added to Supporter Cards. We've also corrected several discrepancies between card descriptions and their actual effects.

When two probabilities or values are shown below, they refer to the normal card / upgraded card, respectively.


Supporter Card Effect Additions and Improvements

  • Mechanospirit Kant: In addition to the existing attack effect, the supporter using the card now has a 40% / 50% chance to gain Focus +1.

  • Lambda Grey: In addition to the existing Regeneration effect, the supporter using the card now has a 40% / 50% chance to gain Magic Ritual +1.

  • Anton Bravo: The card now has a 50% / 60% chance to apply Fever +1 to the target. The existing effect that increases damage based on distance from the target remains unchanged.

  • Trinity Lumiere: In addition to the existing attack and Focus effects, the card now has a 40% / 50% chance to apply Wound +1 to the target.

  • Arger: The card now has a 40% / 50% chance to apply Vulnerable +1 to the target. The description of the random Buff removal effect has been standardized to specify that it removes 1 stack of a random Buff.

  • Vacance Goodenough: The card now has a 50% / 60% chance to apply Poison +1 to the target. The upgraded card's description has also been corrected to include its +3 damage.

  • Mayday Mei: Mei now has a 40% / 50% chance to gain Focus +2. The existing attack-all-enemies and Leader HP recovery effects remain unchanged.

  • Techton Oscar: The supporter using the card now has a 30% / 40% chance to gain Focus +1. The incorrectly displayed number of attacks has also been corrected from 3 → 2 to match the actual effect.

  • Sigma Sharma: The card now has a 40% / 50% chance to grant Magic Ritual +1 to the rearmost ally.

  • Unknown Melancholy: The card now has a 30% / 40% chance to apply Fever +1 to the target. The existing effect that restores the Leader's HP when the hand is empty remains unchanged.

  • Cador: The card's attack attribute has been standardized to Shadow Attribute, and its 50% / 60% chance to apply Poison +1 has been clarified in the description. The upgraded card's +3 damage effect remains unchanged.

  • Squire Mabonagrein: In addition to the existing attack and knockback effects, the supporter using the card now has a 30% / 40% chance to gain Rage +1.

  • Anton: The Darkness applied by the upgraded card has been increased from +1 → +2.

  • Nightcode Ella: In addition to the existing attack and Focus effects, the card now has a 40% / 50% chance to apply Wound +1 to the target.

  • Hugh Seyfried: The Focus granted to the ally behind has been increased from +1 / +1 → +2 / +2.


Additional Supporter Card Effects and Description Corrections

  • Lamorak: The existing attack and knockback effects now also apply Poison +1. The effect has a 75% chance to activate on the normal card and is guaranteed on the upgraded card. The upgraded card's +3 damage has also been correctly reflected in its description.

  • Geraint: The Heavy Armor values in the card description have been corrected from +4 / +10 → +8 / +14 to match the actual effects. The position-swapping effect remains unchanged.

  • Soren de Caria: The Afterimage values in the card description have been corrected from +1 / +2 → +3 / +4 to match the actual effects. The position-swapping effect remains unchanged.

  • Culhwch: The card description now specifies that the user has a 30% / 40% chance to gain Rage +1. The upgraded card's +3 damage has also been reflected in the description.

  • Agravain (Past): The description now correctly states that Agravain gains Rage +1 with the normal card and Rage +2 with the upgraded card after attacking all enemies. An issue where the upgraded card incorrectly displayed the +2 as bonus damage has been fixed.

4. Artifact Balance Adjustments

Artifact Tier Changes

  • One-Handed Spear: Tier 1 → Tier 2

  • Witch's Salve: Tier 1 → Tier 2

  • Horned Helm: Tier 1 → Tier 2


Artifact Buffs

  • Dragonscale Armor: Heavy Armor gained at the start of battle when the Leader's HP is below 50% has been increased from +8 → +12.

  • Golden Bough: HP restored to the Leader whenever a card is Exiled during battle has been increased from 2 → 3.

  • Ring of True Courage: The chance for the Leader's melee attacks to apply Wound +1 has been increased from 20% → 30%.

  • One-Handed Spear: The chance to gain Heavy Armor +4 when attacked by an enemy affected by Wound has been increased from 30% → 45%.

  • Witch's Salve: HP restored to the Leader at the start of each battle has been increased from 7 → 10.

  • Saracen Armor: HP restored when the Leader deals Critical Hit damage has been increased from 3 → 5.

  • Horned Helm: The chance to deal 4 damage to an attacker when the Leader is attacked has been increased from 15% → 25%.

  • Deer Antler: Heavy Armor gained whenever a card with an Exile effect is played has been increased from +1 → +2.

  • Witch's Potage: HP restored at the start of each turn when the Leader is in the Back Row has been increased from 2 → 3.

  • Witch's Compote: Heavy Armor gained at the start of each turn when the Leader is in the Front Row has been increased from +3 → +5.

  • Royal Longsword: Heavy Armor gained when starting a battle without any supporters has been increased from +5 → +15.

  • Leopard's Claw: The chance for the Leader to gain Rage +1 when a supporter's attack misses has been increased from 25% → 50%.

  • Ram Helm: HP restored to the Leader when ending a battle without any supporters has been increased from 8 → 16.


Artifact Nerfs

  • Soldier's Shield: The maximum HP bonus granted to all supporters has been reduced from +15 → +12.


Artifact 'Key of Aspiration' Overhaul

  • The artifact previously named 'Inn Key' has been renamed 'Key of Aspiration'.

  • An issue where the artifact had no functional effect has been fixed, and a new effect has been added.

  • New Effect: At the start of each battle, restores 3 HP to all supporters and grants Rage +1 to the Leader.

  • The artifact is now unlocked by default.

5. Supporter Accessory Balance Adjustments

Supporter Accessory Buffs

  • Resistance Scarf: Resistance bonus increased from +5 → +8.

  • Knight's Guard: Heavy Armor gained at the start of a turn when the wearer's HP is below 50% increased from +4 → +8 (3 times per battle).

  • Glass Slipper: Evasion Rate bonus when the wearer has no Armor increased from +4 → +8.

  • Leather Jacket: Critical Hit bonus gained when acquiring Aegis increased from +6 → +9 (once per battle).

  • HP Charge Ring: HP restored with a 50% chance when recovering Anima increased from 3 → 5.

  • Mental Charge Ring: Mental restored with a 50% chance when recovering Anima increased from 3 → 5.

  • Hermit's Cloak+: Evasion Rate bonus gained when losing Aegis increased from +4 → +5 (3 times per battle).

  • Qipao: Critical Hit bonus gained when acquiring Debuff Immunity increased from +3 → +5 (3 times per battle).


Supporter Accessory Nerfs

  • Might Ring: Maximum HP bonus reduced from +15 → +12.

  • Might Ring+: Maximum HP bonus reduced from +30 → +24.

  • Agent's Mask: Maximum HP bonus reduced from +15 → +10 (Panic threshold increase remains unchanged).

  • Giant Teddy Bear: Maximum HP bonus reduced from +20 → +17 (damage reduction while Stunned remains unchanged).

  • Gentleman's Beard Ornament: Maximum HP bonus reduced from +20 → +17 (Excessive Self-Consciousness threshold increase remains unchanged).


Supporter Accessory Effect Adjustments

  • Cherished Rabbit Doll
    Before: Restores 7 HP to the Leader every 3 turns.
    After: Restores 5 HP to the Leader every 2 turns.

6. Bug Fixes and Other Improvements

Card and Item Bug Fixes

  • Fixed an issue with the 'Command: Mechanospirit' card.

  • Corrected several Supporter Card tooltips that did not match their actual effects.

  • Fixed an issue where tooltips were not properly linked to certain items.


Status Effect and Stat Name Updates

We've addressed confusion caused by overlapping names for Evasion-related stats and Buffs.

  • The stat that directly increases the chance to evade attacks has been renamed to 'Evasion Rate'.

  • The Buff previously named 'Evasion' has been renamed to 'Afterimage'.

  • Related item and status effect descriptions have been updated to reflect these changes.

We've been rolling out updates in quick succession lately.

Now that we feel the game is heading in the right direction, we've been experimenting with various balance adjustments.

We'll continue to give it our all until the very end.

Thank you!

The Archetype Blue Development Team

[Patch Notes] New Card Unlocks, Party Recommendations & Balance Changes · ARCHETYPE BLUE patch notes · SteamPeaks