The Unbreakable Gumball · published
This is update is focused on addressing the common criticisms that combat lacks weight and swinging can be too difficult. Melee attacks now use hitstop to briefly pause the action to give them greater impact. Swinging has been tweaked to be a bit less realistic in order for it to feel smoother and easier to control. Here are the full patch notes:
Added hitstop to melee attacks and improved display of their VFX for increased impact.
Added hitstop to impact damage from crashing into the environment.
Multiple improvements to swinging for a smoother and easier experience:
Improved gumline angle when using a controller.
Gumline placement now favors being closer to the reticle or the optimal swinging angle rather than being closer to the character.
Swing physics don't pull you towards the endpoint as much, allowing for straighter swings.
Smoother initial start of swing physics.
Smoothed the physics change when a gumline clips an object.
Improved rendering of sound effect blurbs.
Improved auto-aim of gumballs towards enemies.
Fixed an issue where every car was red.
Fixed Gumball's hair freaking out during menu transitions.
In addition, another update is in the works to add a more in-depth tutorial as well as a new activity! See you next time!