Update 0.5.6: Duty Calls, Riskier Cargo and Easier Starts

Rise of the Merchants · published · build 26325469

Hello merchants,

Update 0.5.6 is live! The game stays noticeably smoother in long play sessions, carrying valuable quest cargo now puts you at greater risk from bandits, and starting a new game is more approachable. On top of that: longer chat messages, quicker ways to reach your friends, and a solid batch of convoy fixes.

Gameplay and Balancing

Quests

  • The "Duty Calls" quest now includes a short tutorial explaining Favours the first time you see it.
  • Declining "Duty Calls" no longer lowers your Reputation with the Earl, and it will now first appear a few Payrolls later.
  • Carrying a "Precious Cargo", "Important Letter" or "Rare Item" quest item in your convoy roughly doubles the risk of a Bandit Attack along the route; a "Treasure Chest" roughly triples it.

Starting a New Game

  • The "New Game" button is now directly available in the pause menu instead of behind an Account submenu.
  • More Easy settlements are now offered when starting a new game.

Trading

  • When selling at the Produce Exchange, the amount slider now starts at "First boundary" by default instead of "Maximum", so you no longer accidentally sell a large stock for poor prices. You can still change this in the Settings under "Slider behaviour".

Interface and Performance

  • Chat messages can now contain up to 300 characters instead of 100.
  • You can now jump to a friend's settlement by clicking their settlement badge in the Friends list.
  • The game stays more responsive in long play sessions: several performance issues with the map, travels and settlement loading that built up over time have been fixed.

Fixes

Settlement

  • In production buildings, the notice "There are workers missing." showed up before "The current production cycle has ended."; the order is now correct.
  • New settlers' Favours were not always immediately updated in the Status Bar.

Convoys

  • The Route Planner did not correctly block a route if a required bridge was not built.
  • Toggling the "follow convoy" option in the Route Planner locked the camera until the menu was closed.
  • Convoys travelling very long routes could stop updating correctly on the map for other players.
  • A Bandit Attack rolled on the very last step of a route could get stuck and block that merchant's Payroll.
  • Entering a settlement from the map could fail if the surrounding area was not fully loaded yet.

Chat

  • Private chats no longer open automatically when launching the game.
  • The chat text input no longer scrolls vertically while typing.
  • Deleting text in chat no longer removes an extra space unintuitively.
  • The Friends list now shows each friend's own settlement instead of always your own.

Quests and Conversations

  • Leaving a conversation in the Tavern or the Den of Thieves while waiting for a response could show the wrong result or get stuck.
  • The tutorial could get stuck if you opened the first chest before it told you to.

Thank you for playing and for all your reports!

Update 0.5.6: Duty Calls, Riskier Cargo and Easier Starts · Rise of the Merchants patch notes · SteamPeaks