My stream isn't dead yet.

major update

Fish or Chicken Chicken Survivor · published

To the 100 Billion FOC Fans Around the World: The Wait Is Over!

I'm back to meet all of your expectations!!

It's time for the announcement of what will probably be the first and last major update (at least in the developer's mind).

Major Changes

  • System updates

  • Overall UI improvements and better visibility

  • Faster pacing from launching the game to starting a run

  • A few new shop items

  • Overall performance optimizations

System Updates

One of the defining features of Fish or Chicken was buying items in advance, raising their ranks, and then heading to the next town.

Prepare everything you need and go full speed ahead!!

That was the core gameplay loop, but some changes are coming.

Changes to the Item System

Previously, collecting three items of the same rank would combine them into one item of a higher rank.

Now, when you purchase an item, it gets registered in your inventory. Purchasing the same item again grants experience based on its current rank.

Once enough experience is accumulated, the item's rank increases!

With this system change, the fusion animation has been removed.

Instead, whenever an item's rank increases, a preview will appear, much like in a certain blue robot game!

Overall UI Improvements

When you think of FOC, you think of streaming!

Because you're YoutuBird, and that's the heart of this game!!

It was difficult to tell how much streaming time you had left, so I've added a BIG UI element at the bottom of the screen!

I've also enlarged the HP, EXP, and other UI elements and moved them to the bottom-right corner!

Added new options, including auto-upgrades on rank-up and the ability to toggle item previews when obtaining items

The HP gauge and cooldown timers during streams (battles) have also been revamped.

The cursor icon now also displays the time until your next weapon shot!

New Comment Variations!!

Around 200 new comment variations have been added (including translations)!

Improved Visibility

The ground colors have been significantly improved for better visibility!!

The old floor you all know and remember:

And the freshly renovated floor:

There are also plenty of smaller changes, such as updated fish defeat effects!

Faster Overall Pacing

From choosing New Game or Continue, to selecting your game mode, class, and weapon!

The old transitions had way too much unnecessary waiting time. All those whoosh, whoosh, whoosh, whoosh moments are gone!

Now everything is much snappier. Seriously, MUCH snappier.

Transitions before the livestream starts have also been sped up. Pop-pop-pop-pop!

A Few New Shop Items

When you think of FOC, you think of bizarre equipment. And when you think of bizarre equipment, you think of FOC! I'm talking about you, Runbaku-kun!

One new item has already been completed up to ★3, while another is currently at ★1.

I'm working on them a little bit every day, hoping to add a few more if possible.

Stay tuned!!!

Game Performance Optimization

I found and fixed a few critical mistakes in the code.

I've also made various smaller adjustments, so hopefully the game will run more smoothly overall!

Other Bug Fixes

There were quite a few bugs, and I've fixed them!!!!

Unfortunately, I didn't keep track of exactly what I fixed, so I can't list them here. Sorry! Please forgive me!

I'll make it up to you with patches.

Suggestions Are Welcome!

Have an idea for a feature you'd like to see? Leave a suggestion!

It might get implemented.

Or it might not.

Translated by ChatGPT.