Fish or Chicken Chicken Survivor · published
System updates
Overall UI improvements and better visibility
Faster pacing from launching the game to starting a run
A few new shop items
Overall performance optimizations
One of the defining features of Fish or Chicken was buying items in advance, raising their ranks, and then heading to the next town.
Prepare everything you need and go full speed ahead!!
That was the core gameplay loop, but some changes are coming.
Previously, collecting three items of the same rank would combine them into one item of a higher rank.
Now, when you purchase an item, it gets registered in your inventory. Purchasing the same item again grants experience based on its current rank.
Once enough experience is accumulated, the item's rank increases!
With this system change, the fusion animation has been removed.
Instead, whenever an item's rank increases, a preview will appear, much like in a certain blue robot game!
It was difficult to tell how much streaming time you had left, so I've added a BIG UI element at the bottom of the screen!
I've also enlarged the HP, EXP, and other UI elements and moved them to the bottom-right corner!
Added new options, including auto-upgrades on rank-up and the ability to toggle item previews when obtaining items
The HP gauge and cooldown timers during streams (battles) have also been revamped.
The cursor icon now also displays the time until your next weapon shot!
Around 200 new comment variations have been added (including translations)!
The old floor you all know and remember:
And the freshly renovated floor:
There are also plenty of smaller changes, such as updated fish defeat effects!
The old transitions had way too much unnecessary waiting time. All those whoosh, whoosh, whoosh, whoosh moments are gone!
Now everything is much snappier. Seriously, MUCH snappier.
Transitions before the livestream starts have also been sped up. Pop-pop-pop-pop!
One new item has already been completed up to ★3, while another is currently at ★1.
I'm working on them a little bit every day, hoping to add a few more if possible.
Stay tuned!!!
I found and fixed a few critical mistakes in the code.
I've also made various smaller adjustments, so hopefully the game will run more smoothly overall!
There were quite a few bugs, and I've fixed them!!!!
Unfortunately, I didn't keep track of exactly what I fixed, so I can't list them here. Sorry! Please forgive me!
I'll make it up to you with patches.
It might get implemented.
Or it might not.
Translated by ChatGPT.