Our first post-launch patch goes straight at the two most frustrating economy issues in the launch build. Thank you to every captain who came aboard.
About your saves: runtime fixes like cities absorbing excess imports apply to games in progress too; price baselines are generated with each world, so in-progress saves keep their current prices — to feel the full rebalance, start a new run.
If a run goes well, post your scenario code in the community hub — same code, same world, and we'll see who sails it better.
— the Star Trader team