update on 10/30

Take Care!!! Playtest · published · build 26321954

Playtest Update — Corporate Audits & Quality-of-Life Improvements!

We've just released a new update for Take Care!!!, bringing balance adjustments, clearer equipment instructions, and improvements to cooperative gameplay!

Here's what's changed:

Gameplay & Balance

  • Rebalanced Corporate Audits: Adjusted HQ Stress penalties across different events and team sizes to make the early-stage experience more forgiving.

  • Zombie Patients: Zombies now bring two prescriptions. Apparently, being undead doesn't make their medication routine any simpler.

  • Audit Improvements: Refined mission progression and event handling for major corporate inspections.

  • Equipment & Economy: Improved equipment pricing consistency and related multiplayer synchronization.

UI & Quality of Life

  • Cleaner Mission UI: Reduced the size of the mission panel and removed unnecessary information.

  • Improved HQ Stress Display: Stress values are now displayed as whole numbers.

  • Clearer Special Equipment Instructions: Updated descriptions for Stress-powered equipment, including activation requirements and controls.

  • Less Intrusive Prompts: Simplified interaction prompts to keep the screen clear during busy shifts.

  • Visual Polish: Refined the appearance of compounding workstations.

Fixes & Stability

  • Improved patient movement when entrances become blocked.

  • Improved handling of save failures at the end of a shift.

  • Addressed several issues involving audit progression and multiplayer interactions.

  • Additional fixes and stability improvements.

Still a Playtest!

We're continuing to test multiplayer synchronization, reconnects, and late-stage events.

If you encounter bugs, unexpected behavior, or anything that makes your shift unnecessarily miserable, please let us know!

Thanks for playing and helping us improve Take Care!!!.

Remember: Headquarters is watching.

Good luck with your next shift!