Take Care!!! Playtest · published · build 26321954
We've just released a new update for Take Care!!!, bringing balance adjustments, clearer equipment instructions, and improvements to cooperative gameplay!
Here's what's changed:
Rebalanced Corporate Audits: Adjusted HQ Stress penalties across different events and team sizes to make the early-stage experience more forgiving.
Zombie Patients: Zombies now bring two prescriptions. Apparently, being undead doesn't make their medication routine any simpler.
Audit Improvements: Refined mission progression and event handling for major corporate inspections.
Equipment & Economy: Improved equipment pricing consistency and related multiplayer synchronization.
Cleaner Mission UI: Reduced the size of the mission panel and removed unnecessary information.
Improved HQ Stress Display: Stress values are now displayed as whole numbers.
Clearer Special Equipment Instructions: Updated descriptions for Stress-powered equipment, including activation requirements and controls.
Less Intrusive Prompts: Simplified interaction prompts to keep the screen clear during busy shifts.
Visual Polish: Refined the appearance of compounding workstations.
Improved patient movement when entrances become blocked.
Improved handling of save failures at the end of a shift.
Addressed several issues involving audit progression and multiplayer interactions.
Additional fixes and stability improvements.
We're continuing to test multiplayer synchronization, reconnects, and late-stage events.
If you encounter bugs, unexpected behavior, or anything that makes your shift unnecessarily miserable, please let us know!
Thanks for playing and helping us improve Take Care!!!.
Remember: Headquarters is watching.
Good luck with your next shift!