Bug fix and balance 1.0.1 update

Prophet Margin · published · build 26321098

Hi all,
This one's a small update after launch, mostly about trade loops and score rewards. Some loops weren't getting their gates, and some rewards were giving too much score.

Trade loops

  • Closing another trade loop through the same town could leave it without a gate. Each qualifying loop now gets one.
  • Loop-gate quests and the gate total now count every gate, including multiple gates in one town.
  • Removing a road that breaks a loop now removes its loop status and gate. Wagons on those roads return to normal deliveries.

Score rewards

  • Reduced score rewards from later ruins. A single ruin could give too much of the score needed to win.
  • Also reduced some of the larger temple score rewards. The smaller temple rewards are unchanged.

Other fixes

  • Trade-bonus numbers no longer fly into wagons that have disappeared after an undo or when leaving a run.
  • Spyglass, Oars and Lifebuoy descriptions now explain that eligible coastal towns get a free port. They previously said water roads were free.
  • Oars of the Elder Gods now applies to mineral, food and wood towns, as intended.
  • Corrected some translated loop-gate quest text.


Thanks to everyone playing and sending reports. Keep them coming, and I'd love to see your islands in the Steam discussions.

Ido