Hi all,
This one's a small update after launch, mostly about trade loops and score rewards. Some loops weren't getting their gates, and some rewards were giving too much score.
Trade loops
- Closing another trade loop through the same town could leave it without a gate. Each qualifying loop now gets one.
- Loop-gate quests and the gate total now count every gate, including multiple gates in one town.
- Removing a road that breaks a loop now removes its loop status and gate. Wagons on those roads return to normal deliveries.
Score rewards
- Reduced score rewards from later ruins. A single ruin could give too much of the score needed to win.
- Also reduced some of the larger temple score rewards. The smaller temple rewards are unchanged.
Other fixes
- Trade-bonus numbers no longer fly into wagons that have disappeared after an undo or when leaving a run.
- Spyglass, Oars and Lifebuoy descriptions now explain that eligible coastal towns get a free port. They previously said water roads were free.
- Oars of the Elder Gods now applies to mineral, food and wood towns, as intended.
- Corrected some translated loop-gate quest text.
Thanks to everyone playing and sending reports. Keep them coming, and I'd love to see your islands in the Steam discussions.
Ido