Reworked party energy and supplies. Traveling and injuries sustained in battle consume party energy. Food restores energy, and automatic food consumption is now available.
Added party injury and morale management. Health, energy, battle victories, and mercenary payments affect morale, which influences attack performance. Some members may leave if their morale falls too low.
Adjusted lodging rules. Costs now depend on the number of accompanying party members, and lodging restores their health condition.
Integrated party synergy effects into world-map combat and added synergy information to the battle interface.
Improved quest tracking with map indicators showing objective areas for main quests and side quests.
Added an attack function for the protagonist and adjusted some loot drops.
New games now start with three Revival Fruits.
Updated several quest sequences, story dialogues, and dialogue backgrounds. Improved English dialogue, story titles, and translations for the opening skip buttons.
Updated the map interface and added a loading video.
Reduced stuttering during world-map combat and map loading.
Adjusted collision for large monsters, revised some enemy patrol routes, and improved a character's running animation. Fixed displaced enemy spawn positions.
Fixed collision conflicts affecting the battle intervention area in the quest involving Little Bone.
Fixed an issue that could occur when speaking to Cain again after Vex appears during the Prologue item-delivery quest. Also fixed several issues that could block later story progression.
Fixed skill effects for ranged basic attacks.
Fixed incorrect aquatic race categorization and character equipment displays in the modification room.
Fixed an incorrectly scaled resting character model at the Gua camp.
Journey of Resurgence October 30, 2026 Update · Journey of Resurgence patch notes · SteamPeaks