MGCM Combat Edition · published · build 26320541
This is a major update that adds features such as Gallery Mode and the final DLC character, "Riripyon."
Please be aware that the implementation of the Gallery mode will result in a reset of your in-game play records (such as rankings).
Additionally, we are currently working on translations to support an English-language version. Thank you for your continued support.
@General
・Added an opening movie.
・Updated the main menu screen.
・Added a "Guard Gauge" to make guard values visible.
・Fixed an issue where the guard value would not recover when using "Counter Stance" or "Guard-Cancel Evasion."
・Implemented a new DLC character: "Riripyon."
・Implemented a new stage: "Collapsed World."
・Significantly adjusted CPU difficulty. CPU levels 1–6 have been made much easier, allowing beginners to more readily clear modes like Arcade Mode. CPU levels 7 and 8 remain unchanged.
・Added "Kamisaman," "Nemesis," and "Vivian" as opponents in Boss Rush Mode.
・Revised "Babel Chain Combo" routes; all characters now have access to "ABB" or "ABC" chain routes that result in a knockdown, even from far distance.
@Iroha
・Magi Flame of Justice: Added a limit of one hit per combo.
@Kaori
・Superior Freeze: Changed so that it can be cancelled using a "Magi Skill" or higher—not only immediately after activation, but also upon contact with a projectile.
@Seira
・Auto-Rush Combo B: The route has been changed.
・Far 5A: Fixed a bug where the character would transition into a crouching state at the end of the move.
・Far 5BB: Added as a new move. It can be chained from Far 5A or 2A.
・Rejection B: Adjusted the knockback distance of the first hit.
@Ao
・Far 5A: Fixed a bug where the character would transition into a crouching state at the end of the move.
・Raging Ice Storm Slash: Fixed a bug that required 2 bars of the gauge to activate.
・Magi Binding Ice Stroke: Adjusted the sound effects.
・Ice Attack Turbulent Needle Flower: Adjusted the sound effects.
@Eriza
・Far 5BB: Restricted the opponent's position upon an aerial hit. Changed to allow chaining from Far 5A.
@Riri
・Auto-Rush Combo B: Changed the route.
・F.H.W.W. - H: Adjusted the knockback distance when it hits an opponent on the ground.
・F.H.W.W. follow-up Rupture Flame Strike: Removed the requirement for additional button inputs to execute the follow-up.
・Rupture Flame Strike follow-up Undertake: Removed the requirement for additional button inputs to execute the follow-up.
・Aerial F.H.W.W. A: Fixed a bug where an extraneous sound effect would play.
@Hanabi
・Far 5B: Now allows for a cancel into Far 5C.
・Far 5C: The character will now turn to face the opponent if they are positioned behind her.
@Marianne
・Prismatic Emitter: Fixed a bug where color variations were not being correctly applied.
@Iko
・Far 5BB: Added as a new move.
@Luxuria
・True Progenitor Vampire: Adjusted sound effects.
・Fool’s Rose Garden: Revised visual effects.
@Gula
・Gelte Tenderizer: Can now only be canceled into "Karaage in My Pocket" or "Magi Karaage in My Pocket" upon a successful hit. Expanded the attack hitbox.
・Meat Tenderizer: Can now only be canceled into "Karaage in My Pocket" or "Magi Karaage in My Pocket" upon a successful hit.
・Demon Edge (all versions): Can now be performed while on the ground.
・Magi Meat Power!: Fixed an issue where simplified inputs were not functioning correctly in some cases.
・Karaage in My Pocket: Increased the freeze-frame (screen-darkening) duration from 30 frames to 50 frames. This effectively reduces the total recovery time from 68 frames to 48 frames.
@Ira
・Far 5C: Extended the opponent's hit-stun duration. Increased the knockback of the second hit.
・Demon Magic: Can now be performed by canceling from a Far 5B.
@Dia
・Far 5B (follow-up C): Added a new chain route from a non-charged Far 5B into a C attack.
・Flux Counter: Upon a successful parry, it is now possible to cancel into a "Magi-Skill" or higher-tier move.
・Mother’s Quake: Changed so that it can no longer parry projectiles.
@Avarin
・5C: Changed so that it no longer chains from far 5A or far 5B.
・Demon Magic: Now chains from far 5A or far 5B into 5C. The forward movement distance has been increased when performed as a follow-up from far 5A or far 5B.
・Scototactic Parasitic Fungus(Opponent): Changed so that the follow-up can be triggered by repeatedly pressing the button.
・Type 97 Special Smoke Candle: Increased the frame advantage upon contact. Adjusted the knockback/launch effect. Damage changed from 60 to 80. Projectile active duration increased from 7F to 15F.
@Superbia
・Auto-Rush Combo A: When holding a "Gardienne Stock," additional inputs can now lead into "Cosmic Harley: Meteor Slash" or "Magi-Cosmic Harley: Arrogance Slash."
・5C: Fixed an issue where visual effects would sometimes remain on screen after a cancel.
・2B: Fixed an issue where visual effects would sometimes remain on screen after a cancel.
・Cosmic Harley: Meteor Slash: Can now be performed by consuming a "Gardienne Stock," even without a full charge.
・Magi-Cosmic Harley: Arrogance Slash: Can now be performed by consuming a "Gardienne Stock," even without a full charge.
@Kamisaman
・Phase Kickback: Now chains from far 5B into 5C.
・Aerial Phase Kickback: Added a limit of up to 2 hits during a combo.
・Magi F-K Dressed State (T): Expanded the range that draws in opponents.
@Hoshina
・Magica Origin ~Shine Tomorrow~: Adjusted the cinematic sequence.
@James
・Branding: Damage changed from 0+120 to 0+100. Sound effects adjusted.
・Sonic Footman Afterparty: Damage changed from 40+20 to 40+10.
・Farewell Transfer (all versions): Damage changed from 0+120 to 0+160.
・Magi Farewell Transfer: Now cancelable from Farewell Transfer. Sound effects adjusted.
・Magi Invisible Service: Sound effects adjusted.
@Suguru
・Far 5BB: Added as a new move.
・5C: Damage changed from 90 to 105.
・2C: Damage changed from 80 to 100.
・Yassa Octopus Pot A: Damage changed from 60 to 80.
・Magi Yassa Octopus Pot: Damage changed from 60+80 to 80+105.
・Black Seabream Gillnet: Damage changed from 100 + 100 (fixed) to 100 + 120 (fixed).
・Magi Black Seabream Gillnet: Damage changed from 100 + 100 (fixed) + 100 (fixed) to 100 + 100 (fixed) + 150 (fixed).
・Big-Catch Flag: Damage changed from 80x2 + 100 (fixed) to 80x2 + 120 (fixed).
@Shinji
・Far 5B: Now usable during a dash; cancelable into Far 5C.
・2C: Added lower-body guard frames from frames 5–10.
・Fuku-Teki : Increased dash momentum.
・Untai-Hien-Tsuki : Adjusted knockback/launch; now causes a bounce on counter-hit.
・Hashiri-Seiatsu (Breaking): Now allows for action starting from frame 13.
・Udetori-Renkou A: Changed so that it can hit an opponent who is in a bound state.
@Nemesis
- Delonix Regia B: Changed so that inputting "Far 5BB" will now transition into this move.
@Vivian
・Accretion Disk: Adjusted the visual effects.
@Mao
・Magi Shrine Maiden Halo: Increased the additional damage granted per "Nekomata Stock" from 45 to 60.
@Nymph
・Added character portraits for certain ending sequences.
・Fixed an issue where some defeat images were missing.
・Pure Play: Fixed an issue where the move was completely invincible during its startup.
・Unconscious Malice: Fixed an issue where the attack hitbox would persist even after the move was blocked (i.e., when the opponent triggered a "Guard Point").
・Aerial Whimsical Desire: Adjusted the knockback of the first hit, changing it to a "slide down" effect. This addresses an issue where, depending on the hit location, the opponent could recover from the knockdown before the subsequent hits could land.
・Soul Strike: Updated the visual effects for the second charge level.