CarX Street · published · build 26317423
Storms — lightning, rolling thunder, and strong gusts of wind. Stormy weather and lightning can be enabled in the weather settings.
Volumetric Lighting — light scatters through the air, creating volumetric rays in fog and bad weather. Car headlights get volumetric lighting too.
Reworked Car Materials — car paint looks more realistic in any lighting.
Undo and redo
Up to 700 layers
New projection mode and projection depth and angle limits
Decal opacity
HEX color codes and a tab with already used colors
Favorite decals
Rivals Leaderboard — participants' positions and time gaps right during the race: in clubs, drag, duels, Runlist, and custom rooms.
HUD Customization — move, resize, or disable interface elements.
Cameras — a new camera, adjustable height, offset, FOV, and shake, horizon stabilization, and a cinematic idle camera in Free Ride.
Weather and time of day control, freeze time
Headlight and blinker controls
Cinematic grain effect
Free drone camera and a dedicated Photo Mode key
Burn only once, at the start of a race
Skip rounds
More realistic rival burnouts
Vegetation reacts to wind and your car
Raindrops on car windows, refined rain and tire sounds
Improved netcode and a new soft collision system
Render distance independent of presets, graphics settings descriptions
Minimap rotation, in-car speedometer in km/h or mph
Faster startup, fewer FPS drops, updated graphics engine
LL2 engine power reduced
Rain under bridges and in tunnels, black raindrops, fog in menus
Photo Mode and Spectator Mode issues
TAL collisions, FGT cockpit camera
Steam Workshop issues
General bug fixes and performance improvements
Enjoy the game!
CarX Street Team