Tiny Update for the Demo and a shoutout

From The Top: Chimera Overdrive · published · build 26319433

Patch Notes

Hello everyone!

Hope all of you had a fantastic week!

This week, we had the pleasure of attending Ready Start, a Melbourne games, art, and FGC event, and we had a wonderful time! It was great getting to meet some of you in person, and I'm incredibly thankful to everyone who stopped by to play the game and share their feedback.

That said, there were a few bugs and areas for improvement that we noticed, so we've put together a small update to address them!

Also, a familiar face from our previous game, Roy Martini, has covered Chimera Overdrive once again! Much like the feedback we received at Ready Start, Roy pointed out a few parts that he found frustrating. We've taken that feedback into account when putting together this patch.

In any case, here's everything that's changed!

Gameplay

  • Energy now starts at full upon launching.

  • Dialogue during combat now temporarily dampens top movement.

    • Particularly useful for drivers that move quickly through passive movement.

Overworld

  • The Random Part Giver cost has increased from $5 to $7.

  • Life Giver interactions now only cost 5 minutes.

  • Changed the composition of non-combat interactions that can appear during a run.

  • Time to Money interactions now give $5 instead of $3.

  • Removed the Poster from the overworld

    • It's pretty misleading and a bit hard to understand.

Balance Changes

  • Rebalanced part weights. Lighter parts are now heavier, while heavier parts are now lighter. Overall, part weights should now be closer to one another.

  • Blood Orange and Angel have had their stamina damage halved.

  • Geist no longer drains Energy.

  • Sapphire now scales with weight and is slightly stronger.

  • Modifier prices now scale based on the number of modifiers you already own after a refresh.

    • The more modifiers you have, the more expensive the next one becomes!

Parts & Modifiers

  • French Fries: New effect! Now grants infinite Energy for 1 second after either top launches.

  • Konjaku: Duration reduced. Now activates on either launch.

UI & Visual Improvements

  • Changed the scanline shader to include a flickering effect.

  • The Parts Catalogue now has a scanline flicker effect enabled by default.

  • Extended the duration of successful shield feedback and added text for clarity.

  • Slightly adjusted the placement of UI elements in the Player Inventory.

  • Added additional tooltips to the Parts Catalogue.

  • Improved the responsiveness of the lagging health bar UI element.

  • Slightly adjusted the colours of some enemies to improve readability.

Tutorial & Dialogue

  • The tutorial boss now has less stamina than your starting Chimera.

  • Added more information during the tutorial.

  • Added additional descriptions to some parts for clarity.

  • Fixed some spelling errors.

Bug Fixes

  • Fixed a bug that caused the game to crash when restarting.

  • Fixed a bug where skipping the tutorial would prevent players from starting with $.

  • Fixed a bug where parts were not displaying correctly in the Parts Catalogue.

Other Changes

  • Added a "Saved" message whenever the game saves.

  • Reduced the duration of messages displayed in the bottom-left corner.

Special Thanks

  • Huge thanks to Roy Martini for taking the time to check out Chimera Overdrive once again! Be sure to check out his video!

Tiny Update for the Demo and a shoutout · From The Top: Chimera Overdrive patch notes · SteamPeaks