October 30 Update: Co-op Stability and Control Fixes

Nothing Unusual · published

Today's fixes focus on reconnecting, saving results, and passing items between teammates, along with controller and backpack controls.

Co-op and saves


• Fixed cases where movement, player slots, or saved progress were restored incorrectly after reconnecting.
• Improved result recovery and saving after victory when players disconnect or reconnect.
• If the next wave fails to start, players now stay in the backpack screen instead of entering an incomplete battle.
• Fixed item-transfer acknowledgements and save synchronization when a teammate disconnects during a handoff.
• A teammate joining or reconnecting no longer rebuilds battle objects for everyone already connected, reducing duplicated effects and state issues.

Combat feedback


• Fixed abnormal stun, downed, and maraca speed-boost timers during brief network interruptions.
• Fixed revived teammates continuing movement commands left over from before they were downed.
• Restored ice-skate trails and charging states for pets, snowmen, and dolls after reconnecting.
• Added missing stat-fragment pickup effects and some beat, bone-flute, and match-related sounds in co-op.

Controls


• Switching away from the game stops your character while keeping the laser pointer's target lock.
• Unplugging the active controller switches back to mouse controls, including when it is unplugged while the game is out of focus.
• Opening Settings while dragging an item returns it to its original slot, preventing drag and cursor issues.

If you run into a problem, please send a report through the in-game bug feedback tool. Details about what happened and whether you were playing co-op help me track it down.