Thank you for reporting what you were seeing in game. This update addresses two bugs that could make battles harder to read, especially with distant-enemy simplification enabled.
The crowd renderer could keep skipping the same enemies even after they had separated from the horde. They were still alive and could reach the goal, but you could not see them.
The renderer now checks the local crowd density before omitting a body. Isolated enemies remain visible in Performance and Balanced modes, while dense crowds retain their rendering optimizations.
The visual profile selector in Options was offset by one position: an explicit selection could apply a different profile, including Performance when it was not the one you selected. The menu now maps each explicit choice to the correct profile. AUTO continues to leave profile selection to the adaptive system.
Version 1.0.4 is live on the standard Steam branch for Windows, Linux and macOS. Let Steam finish downloading the update, then restart the game if it was already running.
We reproduced the visibility bug and checked the correction across three visual profiles and three zoom levels. Thank you for helping us identify it and improve UNCOUNTED.
If you still encounter a problem, please contact [email protected] with your operating system, graphics card, game version, visual settings and the sector where it happened.
- The UNCOUNTED team