Playtest Update

Heroes 4 Hire Playtest · published · build 26316011

- Increase the drop rate of aether shards drastically to account for the cost increase.
- Removed level menu showing +5 for all primary attributes in teal. This was not intended.
- Return to Main Menu button from World Map
- Online button disabled.
- Updated the Knight idle montage for character preview.
- World map updated with preview text, highlighting, and camera system updated along with Hub city block out.
- Chasm map updated with border rocks and various level art improvments.
- Ripples Added to water.
- New mini map border
- Fixed up frost fan, frost nova, orbit forge to improve visual fidelity and functionality.
- Knight default attributes improved and setup for playtest.
- Changed the HUD for how character level is displayed.
- Fixed the attributes menu not showing all attributes correctly.
- Fixed loadouts screen stats button spacing.
- Attributes tooltip improved. Known issue that comments for each attribute still need to be updated with better descriptions.
- Enemy spawn rates and pacing tuned for playtest on Normal.
- Updated Crystal site objectives not functioning as intended with Elites and difficulty adjustments/ balancing.
- Added on-screen controls while in the world map.
- Started loadout weapon added for first time startup and save.
- Added in new ability contracts with rewards.
- Contracts now flash when accepting and receive a background glow while being tracked and active.
- Fixed up light weapon hit sounds.
- Guild upgrade costs increases and now scale all for each upgrade.

Playtest Update · Heroes 4 Hire Playtest patch notes · SteamPeaks