Small Update: Smoother Co-op for Joining Players

Guild of Souls · published · build 26316630

Thank you for the co-op reports, especially that the friends who join still felt laggy. This update is all about them: joining players now have far less to unpack, and the connection can carry more. It also brings a round of fixes for older PCs and for places where heroes could get stuck.

Co-op

  • The host now sends only what has changed around you, instead of the whole area ten times a second, so joining players have far less to unpack.
  • Followers' bags and gear are only sent when they change, which makes parties with followers much lighter to follow.
  • The co-op connection can now carry twice as much, so busy fights are much less likely to fall behind for joining players.
  • Dungeons and raids your party isn't in now take up far less of the connection.
  • Co-op hosts send much less data while crops are growing.
  • Co-op visitors can now use "Stuck?" too.

Smoother play

  • The pause after the character screen appears is much shorter.
  • Smoother frames around camp, in dungeons and in big fights, especially on older PCs.

Fixes

  • If a follower defeated the Ashen Warden while you were fallen, the victory window could block you. It now closes so you can return to your body.
  • Chaosborn: if a level-up choice couldn't be saved, the choice window could freeze the game. It now closes and offers the choice again shortly.
  • "Stuck? Return to camp" now works inside dungeons and raids, returning you to the latest checkpoint.
  • Raid exit portals now tell you why you can't leave yet.
  • "Lost in the smoke": the map now points to where the lost soul can be found again.
  • More of the game is translated into Simplified Chinese, and Chinese text no longer gets cut off in tight spots.
  • The loot window no longer overlaps other text.

Joining players and hosts both need this update to play together. If it doesn't show up, restart Steam. Thanks again for the feedback and bug reports!