Four years ago, I began work on the most ambitious creative project of my life.
Three years ago, I released a free, simple roguelike into the world that nobody played.
Two years ago, I released a bigger, better version of that roguelike that a few people played.
One year ago...um...The Hallowed Update came out, I guess.
And now, New Meat remains my proudest artistic achievement.
But...there was always something missing, wasn't there?
Four years ago, when I was mapping out the game that would become New Meat in my head, I built out an entire web of endings, secrets and story routes that would deliver the game's unique narrative in a way only a game could. And when I finally released New Meat, I was proud that I'd made the exact game I'd originally envisioned...with two exceptions. Famously, there were two endings that I cut very late in New Meat's initial development, mostly because they would require art assets I just didn't have the resources to pull together.
This update adds THREE new endings to the game, finally completing my original vision of the story, with all-new art from the very talented Ruedefaux! But it's not just endings. An entirely new story path has been added to the game to reach them.
But...how do you reach them?
Well, that's where this gets tricky. I had always intended for these endings to be somewhat hidden, but it seems a bit strange to deliver a major content update with no explanation of how to access the content. So, I'll say this. I'd recommend poking around a bit in the new build. Try some things, think outside the box, see if certain interactions bear new reactions.
For you, I will only offer one hint: It's something you can only do on the first day.
Only return here when you're completely out of ideas. If you really want to know how to get into the hidden story route, it's as simple as this...
Erghea gb Angnyvr jvgu mreb zrng ba gur svefg qnl.
(Unfortunately Steam's spoiler tags appear to be broken so I need to use rot13.)
I hope you all enjoy this new little tale. It's time you see what you've really been working with all this time. Remember my warning, you've already seen all the good endings. Now, you'll see how bad it can get.
...
Also, I fixed some stats with the Sawed-Off Shotgun and its upgrades. Totally unrelated, but they were swapped from what they should have been. Happy Halloween!