Block Story 14.5 The Realm Reborn Is Out Now!

major update

Block Story · published · build 26312507

Block Story's Most Significant Update Is Finally Here!

Features

Leaf Decay - Leaves will now decay if you remove the wood from trees (does not apply to space trees)

Wizard's Vault - After the Dragon Lord has been defeated several new mobs and NPC's will start to spawn in. New music will also start to play

Dimension Support - Players will be able to traverse into a new dream dimension that they can use for storage as well as a safe space

A variety of new structures have been updated and added to Hades and the new Dream Dimension

New Gamemode: Sandbox - Everything is unlocked from the start. There is no questline

New Immersive Audio System allowing for sounds coming from outside to sound muffled and for caves to have an echo

Mobs

31 mobs have been added to the game ranging from new NPC's, Creatures, and Hostile Mobs

18 of them have new projectile effects favoring a more dynamic and ranged fight rather than all of them being close ranged

4 new bosses have been added

4 new pets have been added

Aragog and the pet spider can now shoot spiderwebs

Mob Ai Overhaul

Pathfinding has been added to the game allowing for mobs to avoid obstacles and navigate the world they are

All mobs will react to being hit from a distance

NPC's can use doors, ladders, trapdoors, and gates

NPC's will turn from aggressive to neutral if you stay away from them for a long period of time

Birds will now avoid trees and structures when flying

Birds will do a "swoop" where they dive to the ground and land

Fish will no longer stick their heads out of the water Mobs will now properly avoid cliffs, lava, acid, and deep oceans

Added a system allowing for some mobs to walk on walls and the ceiling

All mobs will not skip/cut animations, they will smoothly transition to their next animation

Impacts across every mob have been adjusted to hit the player when it visually looks like they should be taking a hit

Mob awareness has been revamped

Mobs will no longer hit the player through solid blocks Hostile mobs no longer flee from you

Pet Update

4 new pets have been added to the game

Eldriar has been revamped to be one of the best pets in the game

Eldriar no longer plays slow animations while being hit

Eldriar's meteors now lock-on to its target

Mati no longer hurts the player or other pets

Pet awareness has been greatly increased

The new pets have new attacks they unlock at levels 30, 40, and 50

Pet's HP regens when they aren't summoned

Reduced fall damage for pets and mounted creatures

You will no longer take fall damage if you're mounted to a pet

You can view the pet's health in your inventory

If you're mounted to a mob and heal yourself with life magic, you will also heal the mob you're mounted to

Combat Overhaul Part 1

Added 3 new weapons

We have reworked how all swords impact enemies. It should be easier and smoother

All sword animations have been redone from scratch

Swords now have custom equip and unequip animations

Hitboxes have received changes to allow for better collision

Blocks

75 new blocks and items have been added

Paint Overhaul

Now you can paint everything you can place! Everything!

Quests

57 new quests have been added to the game including the original questline, with some tweaks for it to work with current gameplay systems, as well as new quests from new and old NPC's.

There are new types of daily quests allowing for the player to pick what they want to do

Players will be able to switch from the current questline to the old one at any time.

Multiplayer Public Beta

Starting this patch, we will be hosting multiplayer sessions where groups of players will be able to play together in the same world. Stay tuned for announcements on YouTube and Discord!

Creative Mode Update

There are a verity of new settings in Creative Mode:

An option to turn on and off sand physics, water physics, and leaf decay

There is also an option for allowing mobs to attack each other

If you break ore blocks they will no longer turn into ore/shards

Music

Added 6 new tracks from ArchAngel and Tropica:

Blue Horizon

Dove Fly Away

Final Frontier

Gliding

Wren

Rare Melancholy

Miscellaneous

Multithreading is in allowing for the terrain generator to load in faster than before

Several mobs have been rebalanced and drop higher loot

Flying straight up, by holding jump, is now the same speed as looking up into the air and moving forward

Players can now descend by holding Left Ctrl or Y/Triangle on controller when flying or swimming

Breaking a block, with a block in your hand, no longer slows dig speed

The terrain now fades in and out

The player stats in Creative mode have been buffed

The Jetpack and Diver's Suit are darker making it easier to see through them

Some mobs will now spawn in as a random color

Items and blocks will survive in lava and acid for 2 seconds

Rain and Snow no longer fall through blocks

Wood, Lava Buckets, Coal Blocks can be used as fuel for furnaces

Any type of wood work in the crafting table

The pickaxe models were redone from scratch

Mati now spawns after the player kills Dragon Lord. The eyes can still appear before you kill the Dragon Lord

The Trex has been moved to the Rock and Mountain biomes

When you sleep it no longer takes a chunk out of your hunger

When you sleep at night it will always wake you up at sunrise

If you sleep at night time it will always wake you up at sunset

There is an Unlimited FPS option

The Free Diamonds button works on mobile

Mech, Mech Pet, Phoenix, and Phoenix Pet don't destroy blocks anymore

Swamp Golem's dirt ball doesn't make blocks anymore

Increased the Gramophone's range

Several models have been optimized to free up space and provide better FPS

Visitor has its old sounds again

The amount of spiders that spawn in a world has been increased

Fancy Texture Pack has been updated

Controller Support has been improved and now works on every menu

Ore blocks have been replaced in all structures

Redeemable codes work

Bug Fixes

Fixed sand respawning if you close your world and reload it

Fixed spider pet and watermelon texture bug

Fixed watermelon held animation

Players will no longer spawn inside of trees or in the ground when loading into a world

Made a change to fix IOS keyboard inputs

Fixed Steam Achievements

Fixed Flamy Bird quest not showing up

Fixed tons of sand falling endlessly at once

Fixed Breaking blocks sometimes emitting light

Fixed mobs spawning and falling from the sky

Fixed an issue where water physics would greatly lag the game

Fixed some blocks not adapting to the lighting system

The Crescent Ray and Whale no longer throw the player

Fixed the Orbis Felix not fading in and out

Fixed paint brushes not changing colors

Fixed old shadows staying in the world

Fixed the flickering that would occur when model blocks got painted

Worms no longer teleport

Fixed the issue where picking up a lot of items at once makes your ears bleed

Thank you all for your support over the past few months! The journey continues!