Block Story · published · build 26312507
Leaf Decay - Leaves will now decay if you remove the wood from trees (does not apply to space trees)
Wizard's Vault - After the Dragon Lord has been defeated several new mobs and NPC's will start to spawn in. New music will also start to play
Dimension Support - Players will be able to traverse into a new dream dimension that they can use for storage as well as a safe space
A variety of new structures have been updated and added to Hades and the new Dream Dimension
New Gamemode: Sandbox - Everything is unlocked from the start. There is no questline
New Immersive Audio System allowing for sounds coming from outside to sound muffled and for caves to have an echo
31 mobs have been added to the game ranging from new NPC's, Creatures, and Hostile Mobs
18 of them have new projectile effects favoring a more dynamic and ranged fight rather than all of them being close ranged
4 new bosses have been added
4 new pets have been added
Aragog and the pet spider can now shoot spiderwebs
Pathfinding has been added to the game allowing for mobs to avoid obstacles and navigate the world they are
All mobs will react to being hit from a distance
NPC's can use doors, ladders, trapdoors, and gates
NPC's will turn from aggressive to neutral if you stay away from them for a long period of time
Birds will now avoid trees and structures when flying
Birds will do a "swoop" where they dive to the ground and land
Fish will no longer stick their heads out of the water Mobs will now properly avoid cliffs, lava, acid, and deep oceans
Added a system allowing for some mobs to walk on walls and the ceiling
All mobs will not skip/cut animations, they will smoothly transition to their next animation
Impacts across every mob have been adjusted to hit the player when it visually looks like they should be taking a hit
Mob awareness has been revamped
Mobs will no longer hit the player through solid blocks Hostile mobs no longer flee from you
4 new pets have been added to the game
Eldriar has been revamped to be one of the best pets in the game
Eldriar no longer plays slow animations while being hit
Eldriar's meteors now lock-on to its target
Mati no longer hurts the player or other pets
Pet awareness has been greatly increased
The new pets have new attacks they unlock at levels 30, 40, and 50
Pet's HP regens when they aren't summoned
Reduced fall damage for pets and mounted creatures
You will no longer take fall damage if you're mounted to a pet
You can view the pet's health in your inventory
If you're mounted to a mob and heal yourself with life magic, you will also heal the mob you're mounted to
Added 3 new weapons
We have reworked how all swords impact enemies. It should be easier and smoother
All sword animations have been redone from scratch
Swords now have custom equip and unequip animations
Hitboxes have received changes to allow for better collision
75 new blocks and items have been added
Now you can paint everything you can place! Everything!
57 new quests have been added to the game including the original questline, with some tweaks for it to work with current gameplay systems, as well as new quests from new and old NPC's.
There are new types of daily quests allowing for the player to pick what they want to do
Players will be able to switch from the current questline to the old one at any time.
Starting this patch, we will be hosting multiplayer sessions where groups of players will be able to play together in the same world. Stay tuned for announcements on YouTube and Discord!
There are a verity of new settings in Creative Mode:
An option to turn on and off sand physics, water physics, and leaf decay
There is also an option for allowing mobs to attack each other
If you break ore blocks they will no longer turn into ore/shards
Added 6 new tracks from ArchAngel and Tropica:
Blue Horizon
Dove Fly Away
Final Frontier
Gliding
Wren
Rare Melancholy
Multithreading is in allowing for the terrain generator to load in faster than before
Several mobs have been rebalanced and drop higher loot
Flying straight up, by holding jump, is now the same speed as looking up into the air and moving forward
Players can now descend by holding Left Ctrl or Y/Triangle on controller when flying or swimming
Breaking a block, with a block in your hand, no longer slows dig speed
The terrain now fades in and out
The player stats in Creative mode have been buffed
The Jetpack and Diver's Suit are darker making it easier to see through them
Some mobs will now spawn in as a random color
Items and blocks will survive in lava and acid for 2 seconds
Rain and Snow no longer fall through blocks
Wood, Lava Buckets, Coal Blocks can be used as fuel for furnaces
Any type of wood work in the crafting table
The pickaxe models were redone from scratch
Mati now spawns after the player kills Dragon Lord. The eyes can still appear before you kill the Dragon Lord
The Trex has been moved to the Rock and Mountain biomes
When you sleep it no longer takes a chunk out of your hunger
When you sleep at night it will always wake you up at sunrise
If you sleep at night time it will always wake you up at sunset
There is an Unlimited FPS option
The Free Diamonds button works on mobile
Mech, Mech Pet, Phoenix, and Phoenix Pet don't destroy blocks anymore
Swamp Golem's dirt ball doesn't make blocks anymore
Increased the Gramophone's range
Several models have been optimized to free up space and provide better FPS
Visitor has its old sounds again
The amount of spiders that spawn in a world has been increased
Fancy Texture Pack has been updated
Controller Support has been improved and now works on every menu
Ore blocks have been replaced in all structures
Redeemable codes work
Fixed sand respawning if you close your world and reload it
Fixed spider pet and watermelon texture bug
Fixed watermelon held animation
Players will no longer spawn inside of trees or in the ground when loading into a world
Made a change to fix IOS keyboard inputs
Fixed Steam Achievements
Fixed Flamy Bird quest not showing up
Fixed tons of sand falling endlessly at once
Fixed Breaking blocks sometimes emitting light
Fixed mobs spawning and falling from the sky
Fixed an issue where water physics would greatly lag the game
Fixed some blocks not adapting to the lighting system
The Crescent Ray and Whale no longer throw the player
Fixed the Orbis Felix not fading in and out
Fixed paint brushes not changing colors
Fixed old shadows staying in the world
Fixed the flickering that would occur when model blocks got painted
Worms no longer teleport
Fixed the issue where picking up a lot of items at once makes your ears bleed
Thank you all for your support over the past few months! The journey continues!