[1.1.0] World Boss, Minion Progression & More!

major update

Deskrawl: Idle ARPG · published · build 26310087

Hey heroes!
Here is our biggest update so far! We hope you have fun!

World Boss System

This monthly event will last about 2 weeks each month. The boss and rewards will be different every month. Pumpkin King is our first ever World Boss!

  • You can challenge it on different difficulties, with different rewards and drop rates.
  • No entry materials are required, but there is a limit of 100 runs per day.
  • The Pumpkin King drops 2 new exclusive legendaries and its Rein.

Pet System (Minion Progression)

You can now train and grow your minion to make it stronger!

  • Kill enemies to level up a minion, max rank 10.
  • Spend materials to upgrade their abilities.
  • A new Minion equipment type is added and can be equipped to a minion (feature must be unlocked).
  • Inherit an additional ability from another minion to your active minion (feature must be unlocked).

Mythic Rift Tokens

  • Mythic Treasure Chests can now contain Mythic Tokens.
  • Redeem tokens for Black Mist or Divine equipment.

Black Mist Transmutation

  • 9 Black Mist equipment for a chance of a Divine item.
  • 3 Black Mist equipment for a new Black Mist.
  • Revealed & equipped Black Mists can still be used for transmutation.
  • Transmutations now cost gold.

Leaderboard Revamp

  • Each month will be a leaderboard season, concluding near the end of the month.
  • Redesigned the Leaderboard panel.
  • Added a Hall of Fame celebrating past leaderboard winners.
  • The top 3 players of each class on each leaderboard included in the season will be inducted into the Hall of Fame.
  • For Season 1 that just ended, the top 10 players also receive a cosmetic Wing item, mailed later.
  • Equipment and runes can no longer be changed during leaderboard-tracked maps.
  • Run summaries now show the server's recorded duration, matching leaderboard times.

Mythic Rift Changes

To avoid making players spend hours in a single rift run to compete, we are changing Mythic Rifts to work more like rifts in Diablo. It now has a 15-minute time limit and countdown for the whole run and Boss Enrage is removed.

  • Added Auto Next Tier.
  • Ancient Oak Treant, Defiled Wyrm, and Keep Succubus now have much weaker healing abilities inside Mythic Rifts.

General Changes

  • Gems, fish, and potions now stack to 999.
  • Added bulk purchases (Shift + Right Click) of mystery equipment.
  • Added two Life Skill nodes that each increase Soul Shard capacity by 500.
  • Added new Royal Treasure Chests to the final two Treasure Maps.
  • Singleplayer (SSF Bonus): The super-rare item drop bonus is now +300%, up from +100%.
  • Increased experience earned from Offline rewards by 50%.
  • Added Claim All to mail.
  • Soulrender: Increased base weapon damage and reduced attack speed.
  • Reaper's Pauldron: On-kill effect triggers are now capped to five per second.

Minion Changes

  • Rebalanced existing minion passive bonuses and ability values.
  • Frost Dragon: Glacial Shard now has a 50% chance to Freeze for 3.5 seconds.
  • Bone Reaper: Soul Arc now also applies Electrostatic.
  • Dread Sand Manticore: Manticora Sting now deals Poison damage, uses its own poison effect, and has a cooldown of 2 seconds, improving to 1.5 seconds at +10.
  • Reduced the Physical Damage Reduction passives of Defiled Ooze and Ogre.

Hunter

Physical builds

  • Rapid Fire: Damage per arrow increased from 35% to 45%; per-level scaling increased from 1.2% to 1.6%.
  • Deadeye's Resolve — 6 pieces: Rapid Fire arrow damage increased from 70% to 90%, with per-level scaling increased from 2.4% to 3.2%.
  • (New level-30 capstone talent) Exploit Weakness: Grants +240% Physical ability damage against Vulnerable enemies.
  • Marked for Death: Now also grants +8% damage against Vulnerable enemies per rank.
  • Sustained Fire: Now also grants Physical Damage up to 100% of your Attack Speed bonus.
  • Lone Hunter: Replaced its +120% All Damage bonus with +240% Physical Damage.
  • Attack Speed talent: Replaced its flat damage bonus with +1% Weapon Damage per rank.

Poison builds

  • Poisoned: Base maximum stacks increased from 150 to 200.
  • Critical Injection: Now also raises maximum Poisoned stacks to 400.
  • Venomous Leech: Now also makes your Poisoned damage tick 50% faster.
  • Improved Poison Shot: Now also grants +8% damage over time per rank.
  • Venomfang — 4 pieces: Now also makes your Poisoned damage tick 100% faster.
  • Hunter necklaces can now roll Damage to Poisoned enemies.

Trap builds

  • Poison Trap: Base damage increased from 200% to 250%; per-level scaling increased from 4% to 10%.
  • Arcane Trap: Base damage increased from 300% to 400%; per-level scaling increased from 10% to 15%.
  • Deadly Traps: Now also grants +10% Trap damage against elites and bosses per rank.
  • Exposing Traps: Trap Critical Damage bonus increased from 160% to 200%.
  • Trapper's Legacy — 4 pieces: Death Mark now also grants +120% Critical Damage against marked enemies.

Sorcerer

Fire builds

  • Combustion: Reworked to trigger from ability hits instead of kills against Burning enemies. Each hit has a 35% chance to cause an explosion dealing 900% Fire damage.
  • Fire Ball: Per-level damage scaling increased from 2.5% to 3%.
  • Fire Meteor: Per-level damage scaling increased from 10% to 15%.
  • Flame Aura: Critical Damage scaling increased from 2% to 10% per level.
  • Cataclysm: Fire Meteor damage bonus increased from 8% to 15% per rank; cooldown increase changed from 5% to 2% per rank.
  • Infernal Covenant — 2 pieces: Damage against Burning enemies increased from 65% to 90%.
  • Infernal Covenant: Improved the Fire Elemental's Pyroblast damage and Meteor scaling.
  • Ring of the Fourth Flame: Pyroblast damage increased from 225% to 300%, with per-level scaling increased from 7.5% to 10%.

Frost & Lightning builds

  • Ice Shards: Base damage increased from 115% to 125%; per-level scaling increased from 3.5% to 5%.
  • Cold Retribution: Now grants 10% Damage Reduction, replacing its 10% Armor bonus.
  • Flame Lightning: Its Lightning portion increased from 60% to 65% damage, with per-level scaling increased from 2% to 2.5%.
  • Storm Conduit: Now also grants +50% Lightning Storm damage.
  • Stormcaller — 6 pieces: Lightning Ball pulses can now critically hit. Damage per pulse changed from 75% to 50%, and pulse timing was adjusted. The ball is also bigger.

Monk

  • Piercing Lunge: Base damage reduced from 200% to 180%; per-level scaling reduced from 10% to 6%.
  • Serpent's Tongue — 4 pieces: Its 50% Mana-cost reduction now applies as a separate multiplier.
  • Serpent's Tongue — 6 pieces: Cooldown reduction for a random Special ability reduced from 1 second to 0.5 seconds per cast.
  • Whirlwind Staff: Mana cost increased from 65 to 75 and recovery time from 0.5 to 0.75 seconds. Tornadoes move faster, last 2 seconds instead of 3, and hit the same target once per second instead of every 0.5 seconds.
  • Crown of the Wandering Gale: Tornado lifetime penalty increased from 20% to 40%.
  • Wayfarer's Grips: Now grants one stack per Charge cast, replacing stacks per enemy hit. Each stack still grants 8% more damage, up to 20 stacks.
  • Hundred Hands: Fixed triggered Golden Palms not counting as direct hits.
  • Spirit Twin: Fixed Golden Palms missing enemies in the upper and lower lanes; improved summon positioning.

Warrior

  • Forge Within: Replaced its +75% Strong Attack damage bonus with 30% more Strong Attack damage, applied multiplicatively. Mana drain increased from 1% to 3% of Max Mana per second.
  • Iron Thorn: Pulse damage now benefits from Thorns damage bonuses.
  • Deadly Hook: Now prioritizes the farthest enemy, helping pull in more enemies along its path.

Quality of Life, Performance & Fixes

  • The game now remembers its window position between launches.
  • Town Portal channeling now cancels when the game state changes.
  • Improved performance for Monk tornadoes, Sorcerer fire effects, and Iron Thorn.
  • Fixed Soulrender projectile visual artifacts.
  • Improved collision reliability for Ice Shards and Skeleton Archer projectiles.
  • Improved spacing for summoned Fire Elementals.
  • Fixed wrong tradability labels in singleplayer mode.
  • Added missing Flame Aura localization and improved minion tooltips.
  • Local loot statistics now include equipment obtained from chests, gambling, and Mythic Token exchanges.

Thanks for playing and for all your feedback!

[1.1.0] World Boss, Minion Progression & More! · Deskrawl: Idle ARPG patch notes · SteamPeaks