Update 0.5.0 — Toxicity

Genesis: Rise of Life Playtest · published · build 26309744

Update 0.5.0 — Toxicity

Update 0.5 opens Toxicity and expands the ways your cell can evolve. It also brings progression adjustments, clearer feedback and performance improvements.

Steam progress: a fresh start

  • Lineages are now separate for each Steam account, and between the Playtest and the main game. Your Steam slots will be empty when you first launch 0.5: previous progress is not imported. Your old files remain on disk.

Toxicity, the third biome

  • Toxicity becomes available after winning a cycle in the Coral Barrier.
  • New fauna and flora inhabit all three scales, bringing fresh food sources and poison-related dangers.
  • Three new bosses await, each with its own identity and surprises.

New ways to evolve

  • The Cilia and Instinct branches open up in Genetic Memory.
  • New organelles and variants expand poison-related adaptations.
  • New upgrades expand defences, secretions, perception and symbiotes.
  • New mutations await discovery. Some enemies can also develop adaptations of their own.

Combat and progression

  • DNA progression has been adjusted to better reflect threat, and victories are more rewarding.
  • Environmental poison pressure gradually increases with threat in Toxicity.
  • Adjustments cover ability use, enemy behaviour and several cycle interactions.

Interface and readability

  • New indicators convey threat, DNA gain rate and critical health.
  • Combat feedback and health bars are clearer and more accurately reflect applied effects.
  • Genetic Memory and Awakening Objectives gain clearer presentation and more consistent wording.
  • Lineage statistics are now available in the Archives.
  • The News menu brings together playtest information and patch-note history.

Visuals and performance

  • Visual rework of symbiotes and their animations.
  • Several protections and Spine families have been visually reworked for better readability across cell sizes.
  • The presentation of some bosses and combat effects has been refined.
  • Optimisations to reef rendering, plant regrowth, objective menus and the death transition.

Your feedback will help guide further playtest balancing.