Alpha 0.0.75 focuses on smoother everyday play: better controller recovery, cleaner dungeon transitions, animation fixes, and a collection of inventory, combat and dungeon improvements. Here’s what’s changing since Alpha 0.0.74.
The highlights
- Leave the old interaction behind: dungeon travel now cleans up fishing and other active interactions so old menus and input locks don’t follow you into the next area.
- Better controller recovery: improved recovery after reconnecting a controller or returning focus to the game.
- More natural movement: corrected consumable, mounted weapon and sitting poses, plus skateboard trick scoring fixes.
- Everyday fixes: addressed a stash duplication issue, recycler progress interruptions and inventory selection problems.
Performance & Combat
- Moved elemental matchup-data loading into startup preparation instead of loading it on the first combat hit. This targets a reported first-hit freeze; it is not a general FPS or first-equip performance claim.
- Added elemental indicators to damage numbers, including neutral, strong and weak matchup variants.
Dungeon Travel & Interactions
- Added fishing interruption when dungeon travel relocates your character, clearing the fishing presentation and preventing old cast messages from reopening the fishing menu or leaving movement blocked.
- Added travel cleanup for dialogue, shops, crafting, upgrading, stash access, painting, resource gathering and table/gambling interactions. Late replies from the previous interaction are rejected, and cleanup releases the camera/input locks owned by that interaction.
- Protected the painting window from late updates belonging to a canvas you have already left.
- Preserved completed catch rewards and completed transactions during cleanup.
Inventory, Recycler & Controls
- Fixed Norwedenpower stash transfers that could appear to duplicate the item, with item identity and indivisible-transfer handling corrected.
- Preserved completed recycler cycles while the output is full, so collecting output does not restart work that has already finished.
- Fixed inventory selection repeatedly scrolling while mouse input should own the selection.
- Fixed inventory slot click sounds continuing after closing the inventory.
- Improved controller input recovery after reconnecting, regaining window focus and returning from overlays, with protection against held inputs carrying into a new context.
- Beer items now display remaining uses out of their maximum uses.
- Relaxed character and game-name filtering to allow ordinary profanity while retaining the existing slur and other prohibited-term protections.
Animations, Mounts & Skateboarding
- Improved how cigarette, beer and mushroom gestures blend with locomotion, including swimming, instead of overriding the upper-body pose unnecessarily.
- Mushrooms can now be consumed while riding mounts or skateboarding, alongside the other supported consumables.
- Disabled the weapon’s left-arm grip IK while mounted to prevent distorted or missing-looking arms.
- Preserved authored spine poses during emotes, addressing the backward-leaning sitting pose.
- Fixed spinning ollie-grab rotation attribution when releasing the grab, including missing degrees and incorrect separate spin scoring.
- Fixed stale movement being restored after Unstuck prediction correction, addressing the falling/sprinting speed exploit.
Dungeons & World Polish
- Improved recovery for enemies embedded in geometry when a navigation triangle still exists beneath them, addressing the Crypt stair trapping case.
- Patched holes in a Goblin Cave parkour room.
- Added a clearer sign at the Crypt entrance.
- Reduced puzzle rune-entry totem hitboxes to prevent overlapping interaction targets.
Menus & Online Sign-in
- Fixed delayed menu-scene loads leaving main-menu visuals active over the world after entering gameplay.
- Improved online sign-in error messages so an unexpected server response or service refusal is not incorrectly presented as an internet-connection problem. This improves diagnosis; it does not bypass or repair service-side authentication failures.
Multiplayer reminder: everyone joining a session needs the updated build. Update both host and clients, then start a fresh hosted session.
Thank you to everyone sending us reports, logs and clips. They help us track down the awkward interactions and hard-to-reproduce issues that are easy to miss in testing.
Please keep the reports and suggestions coming. See you in Debauchery & Magic!
