Alpha 0.0.75 — Smoother Adventures & Everyday Fixes

Debauchery & Magic · published · build 26309681

Alpha 0.0.75 focuses on smoother everyday play: better controller recovery, cleaner dungeon transitions, animation fixes, and a collection of inventory, combat and dungeon improvements. Here’s what’s changing since Alpha 0.0.74.

The highlights

  • Leave the old interaction behind: dungeon travel now cleans up fishing and other active interactions so old menus and input locks don’t follow you into the next area.
  • Better controller recovery: improved recovery after reconnecting a controller or returning focus to the game.
  • More natural movement: corrected consumable, mounted weapon and sitting poses, plus skateboard trick scoring fixes.
  • Everyday fixes: addressed a stash duplication issue, recycler progress interruptions and inventory selection problems.

Performance & Combat

  • Moved elemental matchup-data loading into startup preparation instead of loading it on the first combat hit. This targets a reported first-hit freeze; it is not a general FPS or first-equip performance claim.
  • Added elemental indicators to damage numbers, including neutral, strong and weak matchup variants.

Dungeon Travel & Interactions

  • Added fishing interruption when dungeon travel relocates your character, clearing the fishing presentation and preventing old cast messages from reopening the fishing menu or leaving movement blocked.
  • Added travel cleanup for dialogue, shops, crafting, upgrading, stash access, painting, resource gathering and table/gambling interactions. Late replies from the previous interaction are rejected, and cleanup releases the camera/input locks owned by that interaction.
  • Protected the painting window from late updates belonging to a canvas you have already left.
  • Preserved completed catch rewards and completed transactions during cleanup.

Inventory, Recycler & Controls

  • Fixed Norwedenpower stash transfers that could appear to duplicate the item, with item identity and indivisible-transfer handling corrected.
  • Preserved completed recycler cycles while the output is full, so collecting output does not restart work that has already finished.
  • Fixed inventory selection repeatedly scrolling while mouse input should own the selection.
  • Fixed inventory slot click sounds continuing after closing the inventory.
  • Improved controller input recovery after reconnecting, regaining window focus and returning from overlays, with protection against held inputs carrying into a new context.
  • Beer items now display remaining uses out of their maximum uses.
  • Relaxed character and game-name filtering to allow ordinary profanity while retaining the existing slur and other prohibited-term protections.

Animations, Mounts & Skateboarding

  • Improved how cigarette, beer and mushroom gestures blend with locomotion, including swimming, instead of overriding the upper-body pose unnecessarily.
  • Mushrooms can now be consumed while riding mounts or skateboarding, alongside the other supported consumables.
  • Disabled the weapon’s left-arm grip IK while mounted to prevent distorted or missing-looking arms.
  • Preserved authored spine poses during emotes, addressing the backward-leaning sitting pose.
  • Fixed spinning ollie-grab rotation attribution when releasing the grab, including missing degrees and incorrect separate spin scoring.
  • Fixed stale movement being restored after Unstuck prediction correction, addressing the falling/sprinting speed exploit.

Dungeons & World Polish

  • Improved recovery for enemies embedded in geometry when a navigation triangle still exists beneath them, addressing the Crypt stair trapping case.
  • Patched holes in a Goblin Cave parkour room.
  • Added a clearer sign at the Crypt entrance.
  • Reduced puzzle rune-entry totem hitboxes to prevent overlapping interaction targets.

Menus & Online Sign-in

  • Fixed delayed menu-scene loads leaving main-menu visuals active over the world after entering gameplay.
  • Improved online sign-in error messages so an unexpected server response or service refusal is not incorrectly presented as an internet-connection problem. This improves diagnosis; it does not bypass or repair service-side authentication failures.


Multiplayer reminder: everyone joining a session needs the updated build. Update both host and clients, then start a fresh hosted session.

Thank you to everyone sending us reports, logs and clips. They help us track down the awkward interactions and hard-to-reproduce issues that are easy to miss in testing.

Please keep the reports and suggestions coming. See you in Debauchery & Magic!