AFTERMATH: Bunker Trader · published · build 26284501
faster start (reduced trash HP, time on day 0 goes by faster)
hitting trash is a bit more fun
increased interact collider size for smaller items
added feedback to some unsuccessful actions
when customers litter or put trash into a trash can, they have a chance to drop a lucky item
entering a customer's trade menu is optional (more info on customer world canvas + ability to attempt trade with a button press)
customers are more patient
trust impacts item prices when trading
containers that can take different items will show which items are storable
added more tutorials
fixed safe upgrade breaking the save file
fixed recycling facility not loading
made it more difficult for customers to get stuck on the table when getting up
As long as there are no glaring issues, I will conclude updating the demo here and focus on creating more content!