Hello everyone,
Recently, I’ve been rebuilding Cromania’s core systems and taking the game in a new direction: an entirely single-player experience with locally saved progress.
The upcoming update will bring turn-based combat, character progression through training and equipment, crafting, and offline rewards. Clicking and your active aura will work together, with each choice contributing to your character’s progress.
This change also means removing multiplayer features, chat, and leaderboards.
I’m also preparing to make Cromania free to play. The exact date will be announced once the transition has been confirmed with Steam. If you’re considering purchasing the game in the meantime, please keep this planned change in mind.
Cromania remains in Early Access. I’m developing this project on my own, and this return means continuing that work alongside everyone who wants to play and contribute their feedback.
To everyone who has supported the project so far: thank you.
I’ll share the update’s release date and launch details in a future announcement.