Card Duel: Black Rite 卡牌决斗:黑暗仪式 · published
Hello, everyone!
v32 adds unique item sounds, multiplayer deck building, and a final-duel phase, updates action order and Cooldown/Exhaust rules, and improves table events, hand transitions, and item feedback.
Improved animations and particle effects for multiple cards.
Added unique sounds for 24 items, with 3 variations each, in single-player and multiplayer.
Balanced item sound loudness, improved audio tails, refined Guard and Sealing Wax sounds, and removed the looping target-hover sound.
Added cues for defensive reactions and curse reveals.
Copper Lock now animates on the affected card, with the same monochrome lock icon for hole cards and community cards.
Added a restoration marker to temporary Waste created by Voodoo Doll, showing that the original card returns next hand.
Removed repeated effect popups from 14 items, including Ink Needle, Chipped Die, and Heart Swap, to reduce screen clutter.
Added a card-use prompt toggle in Settings, enabled by default. Turn it off to hide all card-use banners and reduce screen clutter.
Added blood spray toward the table when the player takes damage.
Build an 8-card item deck in the waiting room: 4 core cards plus 4 of your choice.
Everyone chooses from the same card pool, with a maximum of 2 copies per card and 2 cards with the Exhaust keyword.
Choose a guaranteed core card for your opening hand, alongside 1 random card.
Keep your chosen deck throughout the match instead of receiving a new random deck each hand.
Added Control, Pressure, and Fortune presets. Everyone must ready up again after a deck change.
The first player to act now rotates each street in single-player and multiplayer, skipping folded and eliminated seats.
Revolver, Heart Swap, Duel, Cut String Puppet, and other designated cards now use Cooldown: unavailable for the rest of the hand, then returned to the draw pile next hand.
Exhaust cards now return at the next table. Card text, Poker Help, and the codex distinguish both durations.
Added a fade-to-black transition between single-player hands, with cards dealt after the transition.
Reduced the selection weight of 7 rare multiplayer-exclusive events.
With table events enabled, each player elimination activates an event not already in play and shows a fullscreen announcement.
Custom rooms draw only from their selected event pool. Events do not repeat, and additions stop when the pool is exhausted.
Final-duel mode begins next hand when a 2-player match reaches low health, a 3-player match has two survivors with one at low health, or a 4-player match reaches 1v1.
A blackout transition introduces the red table and flame effects for the rest of the match.
Added a dedicated final-duel playlist, with the music box updating when the phase changes.
Reduced premature folds when health is high and hand strength is uncertain, across single-player enemies, room AI, and AI taking over disconnected players.
Multiplayer AI no longer folds solely on preflop hand-strength estimates.
Cut String Puppet
Fixed 1v1 cases where active or passive effects failed with an incorrect “no legal target” message.
Effects can now reflect back to the caster when no other valid target is available and targeting rules allow.
Fixed targeting and resolution issues with redirected Duel, Voodoo Doll, and Evil Mark effects.
Fixed missing redirection VFX when single-player enemies are affected by Cut String Puppet. Redirection now plays before the item effect.
Fate Scale
Shortened the delay between the effect ending and drawing an item.
Smoke Bomb
Opponents covered by smoke can no longer be selected as item targets. Invalid uses are now prevented during target selection in both single-player and multiplayer.
Fixed Heart Swap and Duel’s second card selection bypassing smoke protection, and incorrect hit effects after failed item uses.
Fixed other players’ smoke icons appearing in your status bar. While spectating, the icon follows the player you are watching.
Added random last words for several single-player enemies, played before their death animations.
Fixed jitter in the Demon’s dialogue during typewriter and scaling effects.
English typewriter sounds now follow a word-based rhythm to reduce rapid clicking.
Fixed last words ending early at low frame rates.
Thank you for your feedback and support. Enjoy the game!
Multiplayer: This update includes deck building and multiplayer rule changes. Please make sure everyone in your room has updated to v32.