v32 Update | Card VFX & Audio, Multiplayer Deck Building & Bug Fixes

Hello, everyone!

v32 adds unique item sounds, multiplayer deck building, and a final-duel phase, updates action order and Cooldown/Exhaust rules, and improves table events, hand transitions, and item feedback.

Card VFX, Audio & Feedback

  • Improved animations and particle effects for multiple cards.

  • Added unique sounds for 24 items, with 3 variations each, in single-player and multiplayer.

  • Balanced item sound loudness, improved audio tails, refined Guard and Sealing Wax sounds, and removed the looping target-hover sound.

  • Added cues for defensive reactions and curse reveals.

  • Copper Lock now animates on the affected card, with the same monochrome lock icon for hole cards and community cards.

  • Added a restoration marker to temporary Waste created by Voodoo Doll, showing that the original card returns next hand.

  • Removed repeated effect popups from 14 items, including Ink Needle, Chipped Die, and Heart Swap, to reduce screen clutter.

  • Added a card-use prompt toggle in Settings, enabled by default. Turn it off to hide all card-use banners and reduce screen clutter.

  • Added blood spray toward the table when the player takes damage.

Multiplayer Deck Building

  • Build an 8-card item deck in the waiting room: 4 core cards plus 4 of your choice.

  • Everyone chooses from the same card pool, with a maximum of 2 copies per card and 2 cards with the Exhaust keyword.

  • Choose a guaranteed core card for your opening hand, alongside 1 random card.

  • Keep your chosen deck throughout the match instead of receiving a new random deck each hand.

  • Added Control, Pressure, and Fortune presets. Everyone must ready up again after a deck change.

Match Flow & Card Rules

  • The first player to act now rotates each street in single-player and multiplayer, skipping folded and eliminated seats.

  • Revolver, Heart Swap, Duel, Cut String Puppet, and other designated cards now use Cooldown: unavailable for the rest of the hand, then returned to the draw pile next hand.

  • Exhaust cards now return at the next table. Card text, Poker Help, and the codex distinguish both durations.

  • Added a fade-to-black transition between single-player hands, with cards dealt after the transition.

Multiplayer Table Events & Final Duel

  • Reduced the selection weight of 7 rare multiplayer-exclusive events.

  • With table events enabled, each player elimination activates an event not already in play and shows a fullscreen announcement.

  • Custom rooms draw only from their selected event pool. Events do not repeat, and additions stop when the pool is exhausted.

  • Final-duel mode begins next hand when a 2-player match reaches low health, a 3-player match has two survivors with one at low health, or a 4-player match reaches 1v1.

  • A blackout transition introduces the red table and flame effects for the rest of the match.

  • Added a dedicated final-duel playlist, with the music box updating when the phase changes.

AI Folding Adjustments

  • Reduced premature folds when health is high and hand strength is uncertain, across single-player enemies, room AI, and AI taking over disconnected players.

  • Multiplayer AI no longer folds solely on preflop hand-strength estimates.

Item Fixes

Cut String Puppet

  • Fixed 1v1 cases where active or passive effects failed with an incorrect “no legal target” message.

  • Effects can now reflect back to the caster when no other valid target is available and targeting rules allow.

  • Fixed targeting and resolution issues with redirected Duel, Voodoo Doll, and Evil Mark effects.

  • Fixed missing redirection VFX when single-player enemies are affected by Cut String Puppet. Redirection now plays before the item effect.

Fate Scale

  • Shortened the delay between the effect ending and drawing an item.

Smoke Bomb

  • Opponents covered by smoke can no longer be selected as item targets. Invalid uses are now prevented during target selection in both single-player and multiplayer.

  • Fixed Heart Swap and Duel’s second card selection bypassing smoke protection, and incorrect hit effects after failed item uses.

  • Fixed other players’ smoke icons appearing in your status bar. While spectating, the icon follows the player you are watching.

Last Words & Dialogue

  • Added random last words for several single-player enemies, played before their death animations.

  • Fixed jitter in the Demon’s dialogue during typewriter and scaling effects.

  • English typewriter sounds now follow a word-based rhythm to reduce rapid clicking.

  • Fixed last words ending early at low frame rates.

Thank you for your feedback and support. Enjoy the game!

Multiplayer: This update includes deck building and multiplayer rule changes. Please make sure everyone in your room has updated to v32.

V32 UPDATE · Card Duel: Black Rite 卡牌决斗:黑暗仪式 patch notes · SteamPeaks