Parable Academy · published · build 26306164
Long John Silver is ready to cut his foes into pieces of eight! The second fighter from the Odyssellia dorm has joined the fight!
You can view the patch notes for all previous versions here!
A new fighter has enrolled at the academy! Silver is an easy character to pick up with a lot of good buttons. Try to master his air-to-air combos!
Silver is only selectable in the full version of the game, not the free demo.
There is a brand new Arcade Mode route for Silver, including both an intro and ending cutscene!
A new figurine was added to the Ink Shop.
A new achievement was added to the Stamps board that can unlock some free Ink.
Pirating Cook’s Dance now available as a music track for matches.
A brand new minigame solo mode was added: Experimental Surge. Frankenstein has prepared dastardly traps tailored to each fighter. Can you destroy his experiments before it’s too late?!
Experimental Surge will also appear as one of the possible Bonus stages in Arcade mode.
A new song was added for use in the three Bonus minigames - Apple Shooting Gallery, a remix of the famous William Tell Overture!
Apple Shooting Gallery is also unlockable as a music track for matches in the Ink Shop.
Fixed a crash caused by exiting the Badges menu on the same frame as attempting to scroll the Badge list.
Fixed a visual bug where Willie’s throw sometimes wouldn’t lift opponents over his head.
Fixed an issue where the camera would stop tracking a fighter trapped in Wendy’s crocodile Supercharge.
Improved the alignment of the credits animation to properly track the new credits that have been added.
Removed a bug where some moves wouldn’t come out if VFX were turned off.
Fixed an issue where Briar-Rose’s solo mode scores would not save properly if the player left the menu.
Previously, moves with the “unblockable” tag would still trigger a block state versus invincible opponents. Now, even if you’re invincible, you can still be hit by unblockable attacks (while “intangible” characters do avoid unblockable attacks).
The core of Dorothy’s character design are her limited resources, but having a completely useless move didn’t feel great when movesets are generally quite small in this game. This buff should give her Golden Cap some niche use after she’s burned through all her summons.
The “stomp” hitbox of Golden Cap (after using all summons) can now hit opponents out of Knockdown.
Particles now dynamically reduce on slower computers - if the frame rate lags during a match, fewer particles will be drawn.
Additionally, there is an option in Experimental Surge to hide Frankenstein’s model if any players are having issues with the framerate in that mode.