Update 3!

major update

Lorne · published

Greetings Rangers,

The latest update for Lorne is now live. We have introduced several major systems designed to expand your progression, improve base management, and give you more direction while exploring the frontier. From a permanent tech tree and a new bounty system to a dragon companion that assists with looting, there is a lot to cover.

Here is a breakdown of what you will find in this update.

The Tech Tree and Progression Expansion

We have overhauled progression by introducing a permanent Tech Tree featuring Gathering, Defense, and Utility upgrade paths. You can now invest in specialized upgrades to increase resource yields, speed up harvesting, and improve your base defenses with higher building health, stronger towers, and reflected melee damage.

Main upgrades have been expanded to 10 ranks. We have also added six optional mini-upgrades to offer further bonuses to gathering, shield capacity, and more. For those looking to push their stats further in the late game, we have introduced repeatable Attribute Training, allowing you to purchase an attribute point. Finally, crafters will benefit from Alchemy Abundance, a new perk that doubles your Alchemy Table output without increasing the ingredient cost.

Base Defense: Mana Shields and Rapid Repairs

Defending the Power Core requires preparation, and we have added new tools to help you manage your bastion. Your buildings are now protected by a Mana Shield that covers the entire Power Core building area, visible as a blue energy barrier from both inside and outside the perimeter.

The shield starts with a shared capacity of 10,000 mana. It regenerates passively, but you can also manually refill it for 500 Souldust. To streamline post-invasion cleanup, we have added a "Repair All" function for damaged buildings within your area, complete with a tooltip calculating the total resource cost. If you are fully repaired and ready for the next fight, you can now speak to the Siege expert beside the Home signpost to start the next invasion immediately or even increase the world tier!

Dragon Loot Companion & Autoloot

To cut down on manual gathering during exploration and combat, you now have a dragon companion. This companion features full flight animations and will automatically travel to and collect eligible loot within a 15-meter radius. It prioritizes instant-gather resources, enemy materials, gems, and Souldust, leaving equipment and Soul Fragments for you to pick up manually.

We have also adjusted the companion's positioning so it moves further aside when you are aiming your bow, keeping your line of sight clear. Additionally, we have implemented Power Core Autoloot, which will automatically collect eligible enemy drops that fall inside your base building area.

World Map and the Bounty System

Navigation and objective tracking have received a significant upgrade. Pressing 'M' will now open a full-screen World Map showing your exact position, facing direction, and hover-name markers for villages, signposts, and shrines.Alongside the map, we have introduced a comprehensive Bounty System. The Bounty Master, located in the castle near Home, offers 25 repeatable bounties covering enemy hunts, resource deliveries, scouting missions, and boss hunts. You can hold up to three active bounties at a time, and both requirements and rewards scale with your current World Tier. Progress is tracked via a new Quest Journal an optional HUD tracker, and dedicated map markers. Bounty progress is shared, meaning a single kill can advance multiple matching objectives, even if your towers or traps secure the kill.

Combat and UI Polish

We have refined the combat flow and modernized the UI to give you better control during encounters. A new 1/2/3 action bar allows for immediate selection between melee, ranged, and spell modes. The UI now features a bronze highlighting for your active combat mode and rarity-colored backgrounds for your equipment icons.

Combat itself has been smoothed out. You now have access to a special attack for both melee and ranged modes. Directional dodging has been polished to respond accurately to your movement inputs, and you can now dodge out of stuns or use the keyboard to instantly switch weapon modes while stunned. We have also buffed a couple of weapons to make their elemental hits feel more impactful, Firestorm now applies a burn effect, and the Ice Staff slows enemies on hit. Finally,

Full Patch Notes

Progression & Upgrades

  • Added a permanent Tech Tree with Gathering, Defense, and Utility upgrade paths.

  • Added a detailed upgrade panel showing costs, requirements, current benefits, next-rank improvements, and overall completion percentage.

  • Added gathering upgrades for increased resource yields, faster harvesting, and improved gem and crystal collection.

  • Added building upgrades for increased health, stronger towers and traps, greater tower range, and reflected melee damage.

  • Added six optional mini-upgrades for further gathering bonuses, building health, shield capacity, refill efficiency, and companion flight speed.

  • Added a repeatable Attribute Training upgrade.

  • Added Alchemy Abundance, doubling Alchemy Table output without increasing ingredient costs.

Base Building & Defense

  • Added a Mana Shield protecting buildings throughout the Power Core’s building area.

  • Added a blue energy barrier representing the shield, visible from both inside and outside the protected area.

  • Added passive shield regeneration and a manual Souldust-driven refill option, with a tooltip showing cost and mana restored.

  • Added a Repair All function for damaged buildings within the Power Core’s building area, with a resource-cost tooltip.

  • Added an option to start the next invasion or chante world tier immediately through the Siege expert beside the Home signpost.

Companions & Looting

  • Added a loot companion with flight animations that travels to and collects eligible loot.

  • The companion collects instant-gather resources, enemy materials, gems, and Souldust.

  • Added companion positioning that moves the dragon farther aside while the player is aiming a bow.

  • Added Power Core Autoloot for eligible enemy drops inside the building area.

Map & Quests

  • Added a full-screen World Map (M) showing player position, facing direction, and hover-name markers for villages, signposts, and shrines. (Fast travel remains available through signposts).

  • Added 25 repeatable bounties offered by the Bounty Master in the castle near Home.

  • Added bounty scaling so requirements and rewards increase with World Tier. Accepted bounties retain their original terms.

  • Added a Quest Journal, an optional HUD tracker, and completion notifications.

  • Added bounty map markers for scouting destinations, overworld bosses, shrine entrances, and reward turn-ins.

  • Added shared bounty progress, allowing matching objectives to advance from the same kill.

Combat & UI

  • Added a combat action bar for melee, ranged, and spell selection.

  • Added special attacks for both melee and ranged combat modes.

  • Added a burn effect to enemies hit by Firestorm.

  • Added a slow effect to enemies hit by the Ice Staff.

  • Added highlighting for the selected combat mode and rarity-colored equipment icon backgrounds.

  • Polished directional dodging based on movement input, including the ability to dodge out of stuns.

  • Added instant keyboard weapon mode switching while stunned.

  • Limited simultaneous attackers (bosses are exempt).

Your feedback: This is a larger update so please get in contact with us f you spot anything strange we might have missed during testing via discord!

We wish you all the best!