Lorne · published
The latest update for Lorne is now live. We have introduced several major systems designed to expand your progression, improve base management, and give you more direction while exploring the frontier. From a permanent tech tree and a new bounty system to a dragon companion that assists with looting, there is a lot to cover.
Here is a breakdown of what you will find in this update.
We have overhauled progression by introducing a permanent Tech Tree featuring Gathering, Defense, and Utility upgrade paths. You can now invest in specialized upgrades to increase resource yields, speed up harvesting, and improve your base defenses with higher building health, stronger towers, and reflected melee damage.
Main upgrades have been expanded to 10 ranks. We have also added six optional mini-upgrades to offer further bonuses to gathering, shield capacity, and more. For those looking to push their stats further in the late game, we have introduced repeatable Attribute Training, allowing you to purchase an attribute point. Finally, crafters will benefit from Alchemy Abundance, a new perk that doubles your Alchemy Table output without increasing the ingredient cost.
Defending the Power Core requires preparation, and we have added new tools to help you manage your bastion. Your buildings are now protected by a Mana Shield that covers the entire Power Core building area, visible as a blue energy barrier from both inside and outside the perimeter.
The shield starts with a shared capacity of 10,000 mana. It regenerates passively, but you can also manually refill it for 500 Souldust. To streamline post-invasion cleanup, we have added a "Repair All" function for damaged buildings within your area, complete with a tooltip calculating the total resource cost. If you are fully repaired and ready for the next fight, you can now speak to the Siege expert beside the Home signpost to start the next invasion immediately or even increase the world tier!
To cut down on manual gathering during exploration and combat, you now have a dragon companion. This companion features full flight animations and will automatically travel to and collect eligible loot within a 15-meter radius. It prioritizes instant-gather resources, enemy materials, gems, and Souldust, leaving equipment and Soul Fragments for you to pick up manually.
We have also adjusted the companion's positioning so it moves further aside when you are aiming your bow, keeping your line of sight clear. Additionally, we have implemented Power Core Autoloot, which will automatically collect eligible enemy drops that fall inside your base building area.
Navigation and objective tracking have received a significant upgrade. Pressing 'M' will now open a full-screen World Map showing your exact position, facing direction, and hover-name markers for villages, signposts, and shrines. Alongside the map, we have introduced a comprehensive Bounty System. The Bounty Master, located in the castle near Home, offers 25 repeatable bounties covering enemy hunts, resource deliveries, scouting missions, and boss hunts. You can hold up to three active bounties at a time, and both requirements and rewards scale with your current World Tier. Progress is tracked via a new Quest Journal an optional HUD tracker, and dedicated map markers. Bounty progress is shared, meaning a single kill can advance multiple matching objectives, even if your towers or traps secure the kill.
We have refined the combat flow and modernized the UI to give you better control during encounters. A new 1/2/3 action bar allows for immediate selection between melee, ranged, and spell modes. The UI now features a bronze highlighting for your active combat mode and rarity-colored backgrounds for your equipment icons.