10/29/2026 Update (Homecoming, Catalyst Drone, Sanctuary)

Quantum Covenant Playtest · published · build 26307505

Win the campaign and SANCTUARY welcomes you home, the CATALYST DRONE powers up the heavies, SANCTUARY joins the mission list, and runs earn three times the skill tree XP.

Campaign

  • After a win, your first arrival in SANCTUARY plays a homecoming shot as its lights come on, with EVA's welcome.

  • A win that levels you up shows a LEVEL card with your new skill points. It folds away once you fly off.

  • The Death Sphere kill plays its own victory music.

  • The CATALYST DRONE debuts on wave 10 beside a tank, with an intro from EVA.

  • SHIELDED SEEKER arrives on wave 3 (was 4).

  • EVA tells you to break the plates on your first blocked shot at the core (was the fifth).

  • EVA has new lines for the Death Sphere's core and the way out.

Catalyst Drone

  • The CATALYST DRONE links to the toughest heavy nearby: a lancer, tank or RAPTOR.

  • A linked heavy heals 2% of its hull a second.

  • Every 5 s the link ramps the heavy's fire rate, up to double, and its speed, up to 1.3 times.

  • Break the link and the heavy drops straight back to normal.

  • A hit stalls the catalyst for 1 s and it darts away. With no heavy left, it dives in and explodes.

  • In ENDLESS it replaces the buff drone, at most one per heavy on the field.

Sanctuary

  • Once you beat the campaign, SELECT MISSION shows SANCTUARY.

  • A run launched from the lobby offers BACK TO SANCTUARY on a game over.

  • Change class from the pause menu in SANCTUARY. The new class flies from your next launch.

  • After 20 s of a partial gather at a gate, the host can START NOW with whoever is parked.

  • SPACE BATTLEFIELD's dome is gone. It is still on the level menu.

  • Shots spark and ripple on the sealed arch.

Skill Tree

  • Runs earn three times the XP, about 14 skill points by your tenth run (was 7).

  • EVERY UTILITY keystone: the wave 3 utility rack deals every utility you do not hold, in place of three.

  • OFFENSIVE TETHER and DEAD MAN'S HAND cards say what they actually do.

Enemies

  • The SHIELD GENERATOR is in for testing, not yet in waves. Its red dome stops shots, beams, the tether and blasts from outside.

  • Pilots fly through the SHIELD GENERATOR's dome, and things inside it work normally.

Co-op

  • ENDLESS 8P is an experimental ENDLESS for up to 8 pilots, with its own personal bests.

  • A friend joining by invite who has not done TRAINING is told it is recommended.

  • A pilot who drops during the reward rack and rejoins no longer counts the wave twice.

Levels

  • MOBA MAP towers float and lock on with a laser, and creeps only fight within 100 u.

  • MOBA MAP has a look for each team, slim health bars, a minimap and a match clock.

Balance

  • Kill HEAT depends on range: double at 15 u, normal at 40 u, and a quarter from 100 u.

  • With no enemy within 60 u, your HEAT meter drains at its fastest rate.

  • After PHASE CLOAK ends, enemies take half a second to find you again.

  • In DM, STASIS FIELD slows hostile pilots to half speed, with a SLOWED tag.

HUD and Menus

  • SETTINGS has a QUALITY row. LOW, MEDIUM, HIGH and ULTRA set render scale, grass, shadows and anisotropy together.

  • On first launch, integrated graphics start at MEDIUM and software renderers at LOW.

  • A weapon card's cooldown sweep matches its real fire rate with RATE mods.

  • In a big deathmatch, the live scoreboard shows the top 3 plus your own row.

Looks and Sound

  • SOCCER goal replays show LANCE shots, boost trails and ball hit ripples.