Hello everyone!
I got a smaller build for you with a bunch of tweaks for the Steam Frame support and now also supporting the Babble Frame Runtime for eye tracking in addition to the SteamLink!
- Added support for Babble Frame Runtime (issue #7447)
-- This uses existing Babble OSC driver, which is now able to receive data from the Frame version
-- On your Frame, you must enable Babble OSC output for this to work (leaving address set to Steam Link Host should work)
-- Pupil dilation is now supported
- Made it easier to align held items by pressing Trigger with the Steam Frame controller
- Adjusted Grip threshold for grabbing to be higher for Steam Frame Controller (based on feedback by @u1f98a, issue #7449)
- Fixed Standard controller Menu button mapping being different from direct Frame controller mapping (reported by @scarstrf, issue #7448)
- Fixed pupils getting stuck when multiple eye tracking drivers are available, but the currently active driver does not track pupils
- Fixed race condition when removing audio sources causing audio system to break completely (issue #7437)