Vanguard Galaxy · published · build 26304333
Hello captains,
A bunch more fixes and improvements. And also a big change for the balance especially regarding HP levels of enemies. See balance notes for details.
And keep in mind this beta is still running for a while to iron out the overall leveling and scaling towards the end game. So there will be more changes in the future. In the meantime keep letting us know what you think and what your experience is like with these changes.
This update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.
Added/Changes
- Changed outline for salvage and wreckage to new drawing method, will show while there is an item in a wreck. Boardables get their own color now too
- Added right click on a cargo ship to open the trade route
- Damagenumbers will be merging faster and also no longer show per damage type when they are many. Option added to show only flagship or for all fleet ships in general settings. Defaults to flagship only
- Ship filter size now does descending in stead of ascending (higher sized ships first)
- Escalation will let you override the values (higher), just for players to play around with for now, what feels right for your setup or if base is fine, so you can leave feedback.
- Changed the cargo tab and the Cargo Management popup for fleet ships so inventory handling with fleets ships should be better now
Balance
- Added a cap to the amount of officers you can hold (200 max)
- Increased the enemy strength, more point allocation on all front and spawning larger ships, to better account for the player fleet
- Escalation now has enemies doing increased damage output the higher tier you go
- The effect of the aspect Nanite Repair on enemies has been decreased
- Removed randomness in enemy HP pools (could be a swing of ~15x)
- Base HP and damage of NPC ships increased, scaled with level, taking more effect later levels
- Higher escalation level will spawn more enemies
Fixes
- Ship blueprints already learned won't drop as loot anymore
- Fixed player safe sector systems not able being claimed again
- Fix for blueprints in the rewards from installations and boarding getting corrupted, also fixed the construction yard breaking when encountering these blueprints
- Fixed too high HP (and shield) on station parts
- Fix for ECHO getting stuck on an installation being boarded when the player clicks to board it before she can
- Fix for boardable operations not being completed properly and the ship staying stuck mentioning skeleton crew
- Fixed fleet mix showing correct bonus modifier
- Fixed refined materials being able to be auto sold by autopilot
- Removed locate button in the mission board on not accepted missions
- Fixed map search query being remembered after closing and opening
- Fixed weird galaxy map render when clicking on trade routes in system
- Fixed an issue with drones not being saved on fleet ships
- Fixed tooltip on combined fleet attacks, and visually it'll be a bigger fleet (5 ships on map in stead of 3)
- Fixed NPC fleets not refitting and becoming higher level
- Editing a production order on a forge outpost will remember its repeat and limit settings
- Fix for ECHO not purchasing enough ammo for each turret using the same ammo type
- Fix for ECHO picking up boardable missions but not doing them
- Fix for fighters not honoring the tractorbeam setting of their parent ship
- Fixed exploit with material transfer
- Fixed reactor bonus tooltip showing the proper bonus or penalty
Cheers,
Bat Roost Games
Make sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.
To take part go to Manage and select Properties for Vanguard Galaxy in Steam:
And select the open-beta under Game Versions & Betas as shown below.