A month ago, getting into Astra Genesis felt like filling in a form. Every player had a map of their own, and you ended up in front of your colony without really knowing why you were there. This version closes the chapter opened after the English translation: thirty-nine versions, from v0.89.0.1 to v0.90.0, about what a player goes through between the sign-in page and their first real decision.
An account in thirty seconds
Creating an account now takes only an e-mail and a password, and nothing at all with Steam. The confirmation e-mail was rebuilt in the game's colours. Your profile gets an avatar, picked from sixteen images.
A name of your own, one map for everyone
Two players can no longer use the same name on a server. Every player on a server now shares the same map: each new account gets the next free plot, and every place has its coordinate, which you can type into the Map search.
Before you set foot
After you sign in, a screen introduces the Wave 1 server. Your first time in goes through a four-scene prologue, then the shuttle drops you on your plot, where Rurik is waiting on the pad.
Rurik sticks with you
Your first worker becomes your guide: at the start of each tutorial phase, he says in one sentence why you're doing it, and he remembers what you've cleared on all your devices.
Behind the scenes
Steam sign-in is ready on the server, and the game is lighter: on a large screen, it asks roughly half as much of your computer.
The full article is on the website: https://www.playastragenesis.com/en/devlog/from-sign-up-to-the-landing-pad
The details, version by version
v0.90.0 (29/10/2026): Accounts, tutorial and arrival on the server: the chapter is complete
- This version closes the chapter opened after the English translation: Steam sign-in, avatar, shorter sign-up, a name that belongs to you alone, a server screen and a prologue to land on the server.
- Rurik walks you through the whole tutorial, a single map brings every player together, and account e-mails now wear the game's colours.
v0.89.7.17 (29/10/2026): Tier window touched up
- The window that opens when a tier is reached is now titled "Directorate report".
- Team tool improvements.
v0.89.7.16 (28/10/2026): Team tool improvements
- Internal work on the tools used to test the game.
v0.89.7.15 (28/10/2026): Sign-in screen fix
- The sign-in screen now takes you into the game more directly.
v0.89.7.14 (28/10/2026): Team tool fix
- Fixed an administration screen that no longer loaded.
v0.89.7.13 (28/10/2026): Team tool improvements
- Performance and interface improvements.
v0.89.7.12 (27/10/2026): Sign-up improvements
- Improvements to the sign-in screen and to account creation.
v0.89.7.11 (27/10/2026): Rurik remembers your answers on all your devices
- What you acknowledged in Rurik's box is kept with your account: he no longer repeats himself when you switch computers.
- Improvements to the team's tools for following players' arrival and tutorial.
v0.89.7.10 (27/10/2026): Rurik announces the first phase again, and you can no longer miss him
- When you reach the colony, Rurik introduces the first phase of the tutorial. His line had gone missing in the last version.
- When Rurik speaks, the game waits for your answer: no close button, you click his button to carry on. If you leave the game first, he says it again when you come back.
v0.89.7.9 (26/10/2026): Rurik's dialogue box now matches the game
- Rurik now speaks in a window like the rest of the game: his name, the occasion, his portrait and his line, and a button to carry on.
- The Compass only shows the phase and its steps. At the end of the tutorial, Rurik has a last word for you when you close the closing window.
v0.89.7.8 (26/10/2026): Rurik talks to you directly
- At each new tutorial phase, Rurik speaks in a proper dialogue box, at the bottom centre of the screen, with his portrait. It never blocks you: "Let's go" or Escape closes it.
- The Compass keeps a "Hear Rurik" button so you can hear again what he said about the current phase.
v0.89.7.7 (26/10/2026): Rurik meets you on the landing pad
- After "Disembark", you no longer land straight on the colony: Rurik is waiting for you on the landing pad, full size, and tells you in three lines where you are and where to start. "Get to work" opens the game.
- You can watch the scene again from your Profile, along with the prologue.
- Pictures that are not ready yet now show "Visual in progress" instead of an empty box.
v0.89.7.6 (26/10/2026): Rurik walks you through the tutorial
- At the start of each tutorial phase, Rurik tells you in one line why it matters: digging, smelting ore, selling to the Counter, sending a probe, putting up defences. He also introduces the next phase when you finish one, and leaves you a last word at the end.
- Tiers, the main quest, Rurik's card and a few research projects now talk about your planet and your system instead of a fixed name. The factories screen shows your planet's name.
v0.89.7.5 (25/10/2026): A proper server screen and an easier-to-read prologue
- The server screen now uses the whole window: the server in the middle, with its picture, your colony and your mandate; on the right your account and the last six updates, in full.
- The prologue scenes now sit in the middle of the screen, in a larger window.
v0.89.7.4 (25/10/2026): A prologue for your arrival on the server
- Your first entry on a server now goes through four scenes: the mission order from the Directorate, the shuttle, the mandate up to Genesis and the other governors.
- You then sign with your name, pick the photo for your file, and the shuttle sets you down on your tile, where Rurik is waiting. Existing accounts see it once, with their name already filled in.
- You can read the prologue again from your Profile. It replaces the three welcome pages.
v0.89.7.3 (25/10/2026): Shorter sign-up and a new server screen
- Creating an account now only asks for an e-mail and a password. With Steam, there is nothing to fill in.
- After you log in, a screen shows the Wave 1 server: its status, how many governors signed up, your colony and the game version. The Enter button starts the game.
- The same screen lists the latest updates, and the login screen now links to Discord, Instagram, X, Steam and the website.
v0.89.7.2 (25/10/2026): Coordinates for every place on the map
- Every place now shows its coordinate in brackets: system, planet, tile. Your starting colony reads for example "Prima 1 T-02 (S1-P1-T02)".
- Planet sectors are now called tiles (T-01 to T-50). Type a coordinate in the Map search to jump straight to it.
- Threat countdowns now read "in 24h20", so they no longer look like a tile.
v0.89.7.1 (25/10/2026): New accounts can load their game again
- Since version 0.89.6, every account other than the first one was stuck on "Loading failed". Each account now opens on its own starting colony when it signs in.
v0.89.7 (25/10/2026): Your username is yours alone
- Two players can no longer use the same username on a server. Capitals and accents don't count: "Éric" and "eric" are the same name.
- You can change your username yourself from the Profile, once every 15 days. While you type, the game tells you whether the name is free.
- Existing accounts keep their current username.
v0.89.6 (24/10/2026): One map for every player
- Every player on a server now shares the same map. Each new account gets its own sector, the next free one: Prima 1 S-01, then S-02, and so on.
- A sector has a single owner. If another player takes it while your Colonist is on the way, the colonization fails: the Colonist returns to the hangar and you get the cost back.
- You start with a single colony. The second colony given at the start and the allied outpost on Filon are gone.
v0.89.5.2 (24/10/2026): Emails in the game's colours
- The address confirmation email has been redone: logo, artwork, a proper welcome and a clear button. It stays readable on a phone and when your mail app blocks images.
- It is signed by the Astra Genesis team and tells you why you are receiving it, with an address to write to us.
v0.89.5.1 (24/10/2026): Each account keeps its own alerts
- A brand new account no longer picks up the alerts of accounts opened before it in the same browser. The old history, shared by every account, is cleared once.
- Until your email address is confirmed, a banner at the top of the screen reminds you, with a shortcut to send the link again. "Later" hides it until you next sign in.
- When you create your account, a message tells you it is ready.
v0.89.5 (24/10/2026): Confirm your email address
- When you create an account, an email asks you to confirm your address: one click on the link is enough.
- In the settings, the Account and security section shows whether your address is confirmed and lets you send the link again.
v0.89.4 (24/10/2026): Performance and interface improvements
- Behind-the-scenes technical work. Nothing changes in your game.
v0.89.3.6 (22/10/2026): Pick your avatar
- An avatar now appears next to your name, on your profile and in your alliance's member list.
- Pick it from sixteen pictures of the game when you create your account, or at any time in the Profile tab.
v0.89.3.5 (22/10/2026): Accounts: Steam sign-in finished on the server
- Work on accounts for the Steam version of the game is done. A deleted account no longer keeps any trace of its email address. Nothing changes in your game.
v0.89.3.4 (21/10/2026): Accounts: sign-up setting for Steam
- More work on accounts for the Steam version of the game. Sign-up by email stays open and nothing changes in your game.
v0.89.3.3 (17/10/2026): Accounts: getting the Steam version ready
- More work on accounts for the Steam version of the game. Nothing changes in your game.
v0.89.3.2 (17/10/2026): Getting the Steam version ready
- Technical work on accounts for the Steam version of the game. Nothing changes in your game.
v0.89.3.1 (17/10/2026): More work for Steam
- More behind-the-scenes technical work for the Steam version of the game. Nothing changes in your game.
v0.89.3 (17/10/2026): Technical work for Steam
- Behind-the-scenes technical work for the Steam version of the game. Nothing changes in your game.
v0.89.2.4 (17/10/2026): Loading screen recentred
- On large screens, the loading card is back in the centre.
v0.89.2.3 (17/10/2026): A new loading screen
- The game now loads over an illustration with the Astra Genesis logo, and the browser tab shows the game's icon.
- Fixed the double dot shown between the version number and your name at the top of the screen.
v0.89.2.2 (17/10/2026): A lighter game, in play too
- The starry sky is no longer drawn behind the scenery that hides it, and the pulses of the guide and of the current tier are more efficient. On a large screen, the game asks about half as much of your computer.
v0.89.2.1 (16/10/2026): The game is lighter on your computer
- Animations that kept running out of sight, behind the login screen or in closed screens, now stop. The login screen barely uses your processor anymore.
v0.89.2 (16/10/2026): Performance and interface improvements
- Behind-the-scenes technical work. Nothing changes in your game.
v0.89.1.1 (16/10/2026): New artwork for the login screen
- The login screen has new artwork and now shows the game's logo, sharp up to 4K screens.
v0.89.1 (16/10/2026): Performance and interface improvements
- Behind-the-scenes technical work. Nothing changes in your game.
v0.89.0.1 (16/10/2026): Research screen: tech tiers and Directorate tiers told apart
- In English, the Directorate tier a technology needs now reads “Directorate tier” and no longer looks like the technology’s own tier.
- The technology details badge reads “Tier 1” instead of “Level tier 1”.