EA Update 1 - Launch Week B-Patch

Punch Upon a Time · published · build 26288783

Yo! Punch has been live in Early Access for 3 whole days now, and the team has been loving seeing everyone one playing! We see you pulling off crazy Musical Chairs comebacks, nasty combos, and new players learning in real-time that the Black Hole does in fact just kill you. :)

The team is already hard at work on our next batch of new content for you all, including whoever this is...

In addition, we've been keeping a close eye on all of your feedback and bug reports (either using our in game tools, or in our Discord!). With that in mind, there's a few priority updates we've been grinding hard on to bring your way as soon as possible, landing right now:

2v2 Brawl Queue Returns

You were right. We were wrong. We've missed this queue too, which should have been an earlier signal that cutting it wasn't the right call. Thank you for sharing your feedback about its absence, we're happy to bring it back to you now, and hope to catch some hands with you in there.

Ruleset for the queue will remain the same as before: Items on, Team Attack off. If you'd wish to play with different rules, Custom Lobbies will continue to be the place to do so.

Training Mode Gets Some Options

Demand for Training tools was higher than anticipated, so we pivoted some resources this week to push hard and get you all some tools ASAP:

  • Spawn Items

  • Set Bot Behavior (Idle, Attack, Avoid, Shield)

  • Set Damage

  • Fill Ultimate meter (single use or Unlimited)

  • Infinite Shield Toggle

We hope this makes the lab feel a little more homely for you. Keep us posted on what's working for you, what features you're most looking for next, and we'll do our best to prioritize them and keep 'em coming.

Some Light Balance Adjustments

There is of course more to do with balance, we agree! However, in the scope of this patch we figured we'd sneak in a couple safe adjustments to some of the characters with more egregious outcomes. You can expect some larger adjustments across the cast in our next larger patch.

Frog Prince

Frog Prince's dair loops have gotten a bit out of control with his new physics, so we're doing some targeted changes to send the enemy a little further and not give Frog so much extra hang time to make these combos loop less consistently.

  • Down Air

    • Base knockback increased (100 -> 150)

    • Frog now gets popped up less high when hitting with the move

  • Up Air (followup hit)

    • Base knockback increased (100 -> 150)

    • Frog now gets popped up less high when hitting with the move

Big Bad Wolf

Wolf hits like a truck and that's what we want him to do, but given how hard he hits and how big his heavies are we don't think there's appropriate endlag, so we're nudging it up.

We're keeping an eye on Side Special in 1v1s and the Ultimate and Up Special in Squads as well, but we need a little more time to make changes to his Specials kit.

  • Forward Heavy

    • Increased endlag (+3 frames)

  • Up Heavy

    • Increased endlag (+3 frames)

La Rosa

La Rosa's got some sauce, and we like that. For now we're just fixing a bug netting her more damage than intended, but she's on our watchlist to see how she continues to progress.

  • Up Throw

    • Fixed a bug where this would damage the victim twice, causing it to do double the intended damage. (13% -> 6.5%)

Thank you all for playing Punch Upon A Time, and to everyone who's shared the game, shared their feedback, or humbled us developers in our own game. Punch is just beginning, and the team over here is doing everything we can to improve the experience and continue to deliver exciting new content for you all to enjoy.

EA Update 1 - Launch Week B-Patch · Punch Upon a Time patch notes · SteamPeaks