NPCs are updated to reflect their cybernetic advancements (or lack thereof) and player's chosen path better
Performance optimized for NPCs and some props
More throwable objects spawned from downed NPCs
Improved NPC melee animations
More anti-ai resistance lore added to present and past
After a few weeks of these changes/code improvements regular updates will be resuming heading to 1.0 which has been pushed back to November. Thanks to beta testers for their extensive feedback.