Play test updates

Rabbit Hole Game Playtest · published · build 26302258

Gelyan

  • Ricochet replaces Scatter Shot. Gelyan shoots an enemy, then the bullet bounces off the floor up to 2 times to enemies within 2 cells, Vulnerable ones first. Each bounce deals 20% less damage (80%, then 60%), but full damage to a Vulnerable enemy. With no one else in reach, it bounces back into the same enemy once.
  • Ricochet damage x0.7 (Scatter Shot was x1.2).
  • Steam Gun: Ricochet bounces one more time (was double splash damage).
  • Point-Blank: damage x2 (was x1.5). Its Vulnerable now lasts 60 ticks, +10 per Agility.

Vulnerable

  • Reworked into the opposite of Protected: takes 40% more damage, +1% per point of the caster's Agility, for as long as it lasts. It no longer ends after one hit (was: the next hit dealt triple damage).
  • Vulnerable now shows its ticks left, like the other statuses.
  • Weapons and abilities that may inflict Vulnerable on hit (such as the Pepper Grinder) apply it for 60 ticks.

Quest Objects

  • Random enchantments and item drafts are gone. In their place, you upgrade a weapon or accessory of your choice for free.
  • Tarnished Golden Ball: the enchantment outcome now gives Memory Fragments.
  • Spindle: the enchantment outcome now gives +1 Sanity.

Mementos

  • Rose Under Glass: the party member it saves now comes back with full Health and Sanity (was 10% Health), and is still Protected.

Dungeons

  • Very short dungeons always have 4 fights (was 3 or 4).

Fixes

  • Fixed the party running in place forever when interacting with the Slashed Portrait.
Play test updates · Rabbit Hole Game Playtest patch notes · SteamPeaks