Ricochet replaces Scatter Shot. Gelyan shoots an enemy, then the bullet bounces off the floor up to 2 times to enemies within 2 cells, Vulnerable ones first. Each bounce deals 20% less damage (80%, then 60%), but full damage to a Vulnerable enemy. With no one else in reach, it bounces back into the same enemy once.
Ricochet damage x0.7 (Scatter Shot was x1.2).
Steam Gun: Ricochet bounces one more time (was double splash damage).
Point-Blank: damage x2 (was x1.5). Its Vulnerable now lasts 60 ticks, +10 per Agility.
Vulnerable
Reworked into the opposite of Protected: takes 40% more damage, +1% per point of the caster's Agility, for as long as it lasts. It no longer ends after one hit (was: the next hit dealt triple damage).
Vulnerable now shows its ticks left, like the other statuses.
Weapons and abilities that may inflict Vulnerable on hit (such as the Pepper Grinder) apply it for 60 ticks.
Quest Objects
Random enchantments and item drafts are gone. In their place, you upgrade a weapon or accessory of your choice for free.
Tarnished Golden Ball: the enchantment outcome now gives Memory Fragments.
Spindle: the enchantment outcome now gives +1 Sanity.
Mementos
Rose Under Glass: the party member it saves now comes back with full Health and Sanity (was 10% Health), and is still Protected.
Dungeons
Very short dungeons always have 4 fights (was 3 or 4).
Fixes
Fixed the party running in place forever when interacting with the Slashed Portrait.
Play test updates · Rabbit Hole Game Playtest patch notes · SteamPeaks