Demo Updated

Haunted House Hellshift · published · build 26301102

Demo Update — 0.1.126+demo

The cameras are still rolling! This update brings together the major demo changes since September 16, including a second level, new encounters, more secrets, and improvements for solo and local co-op players.
More to explore

  • The demo now includes two levels: Live! From the Murder House and The Help That Wouldn’t Die. Explore the servants’ quarters and face the Pig Butcher and Housekeeper.

  • Expanded room variety and atmosphere, including new black-and-white room variants and updated boss arenas.

  • Added more secrets and horror Easter eggs, including a concealed lounge in level 2. Keep an eye out for unusual visitors.

  • Added Creepy Dog collectibles throughout both levels. Find all ten in a level and finish successfully to earn a completion bonus.

  • Added supply rooms after mid-boss encounters and more temporary weapon pickups throughout both levels.

Controls and accessibility

  • Added optional enemy auto-lock aiming on Easy and Normal, with separate settings for each local player.

  • Added character-colored ground circles, with outline, filled, and hidden display options.

  • Added settings to reduce or disable screen interference and turn off animated goal celebrations.

Combat and navigation

  • Rebalanced enemy populations in both levels to reduce overcrowding.

  • Improved enemy pursuit, attack checks, and boss recovery when stuck. Entrance, exit, and supply rooms now protect players from enemy pursuit and targeting. Refactored enemy pursuit, so they chase player more. Thanks @ndiegamesf43l for finding it!

  • Added a choice to respawn near your death location or at the level entrance, with safer placement around boss encounters.

  • Added paid return portals at branch endpoints to cut down on backtracking.

  • Improved minimap sizing and added markers for each player’s last death location.

Fixes and polish

  • Fixed issues with key placement, locked doors, exit requirements, and interaction prompts appearing too far away.

  • Fixed upgrade offers sometimes appearing empty despite having enough eyeballs.

  • Improved pickup visibility and effects, and fixed the extra-life pickup.

  • Improved checkpoint backup recovery, localized text and fonts, ability prompts, and results-screen layouts.

  • Fixed missing translations in UI Thanks @KristinaButKev for finding it!

Thanks for playing and sharing your feedback. See you on the next shift!

Demo Updated · Haunted House Hellshift patch notes · SteamPeaks