Dungeon Munchies 2 餐癮地城:貳度救業 · published · build 26294330
Gear is now called Food and gear slots are now Stomach. Quick Equip is now Quick Swallow, Equip to This Slot is now Swallow into This Stomach, and Unequip is now Spit Out.
On the World Map, the Teleport button and hint now read Ride There, and the Teleport fare tooltip now reads Fare.
The interact hint under the hero now stays inside the screen. Near a screen edge or at a high UI Scale, part of the text could be drawn off-screen.
Floating damage numbers no longer rebuild their data every frame, which saves a little CPU.
The control hint bar is redesigned: one row of keycap chips with larger text. Confirm, Cancel and Close stay pinned at the right edge, and any extra hints scroll past. The 7-hint limit is gone.
Page-switch hints (Q/E and the gamepad bumpers) now name the page they go to, for example Go to Prep Pavilion.
The Ctrl skip hints now read Hold to Skip Locked and Hold to Skip Battlefield, because Ctrl only skips while held.
Pages and terms renamed: Inventory is now Subspace Fridge, Talent Page is now Talent Nutrients, Class Menu is now Prep Pavilion, and Talent Points are now Flavor Stars. The full-bag alert now reads Subspace Fridge is full.
"Class" is now Chef Set: Change Chef Set, Choose Chef Set, and the Previous / Next Chef Set hints.
Each in-world station now floats a line when it arrives: "Prep Pavilion is in place!", "Subspace Freezer Truck has arrived on site!" and, for the World Map ride, "Thanks! Safe travels!".
Stations now stand on the nearest ground-level tile. A hero in mid-air gets the nearest ground, not a floating station. Stations avoid tiles where another station already stands, and arrival lines expire when you switch world.
Boss bar names now follow the display language for all 13 bosses and mid-bosses. The OozeDragon reads World-Devouring Corpse Dragon, matching the world 5 dialogue.
In Prep Pavilion, skill names wrap onto two lines instead of shrinking into the next slot, and the English slot labels are now short (Passive, Basic, Main, Special, Ultimate). The hover panel still shows the full slot name.
Jump 5 Cells is now gamepad only. The keyboard Home, End, PgUp and PgDn bindings are removed; the right stick keeps the feature.
Clicking the Sell icon in the Subspace Fridge footer now enters pick-to-sell.
A Hunter latched onto a minion, such as an Eel Be Back zombie, now lets go after its normal duration. Before, it stayed attached for as long as the minion lived.
The minimap no longer smears an edge colour along the whole side next to a world edge. A red enemy on an open edge tile used to redden that side.
UI Scale now reaches damage-number digits and the interact hint under the hero, and alert text is centred inside its band.
Gear price tooltips now follow the display language after you switch it.
Each occupied save-slot row on the title screen now shows Secrets N%: the whole save's secret progress, summed over every enabled world tier.
The wings animation and the new looping flying sound now play only while the fly input is held and energy is left. Before, the wings played with empty energy while the hero was only falling. The sound also stops on a class switch, a world transition, losing window focus and typing a dev command.
The laser charging sound is quieter.
Credits are updated with two Alpha testers.
With zero fly energy, a hit's knockback is no longer cancelled after a single frame.
English version only: scenes with no text (Spine, Wait and cutscene lead-ins) no longer type a hidden "not found" line or tick the typewriter sound for the whole animation.
The hero harvest sound now plays on the correct animation frame for StirKnight and Gunner.