Aethermancer · published · build 26270226
We are cookin' on our way to the Full Release of the game. While you wait, the Maverick's Compendium Update going live today will add more incentives for "just another run" of Aethermancer.
New Player Class: The Aether Maverick! There are teams that should not work… make them thrive as the Aether Maverick!
2 new Monsters! Philosopher's Stone and Kragg complete the Alchemical Woods roster resulting in a total of 42 monsters in the game (not counting the Shifted Monsters) — and yes, it's Kragg from the Rivals of Aether universe!
Siriux Journal! Everything you needed to know about monsters and everything you didn't know you needed to know — like what the Sphinx does after posing a riddle to people who stumble upon it
A Combat Log! For easier comprehension in combat, when many things happen fast and at once
New VFX and SFX! For Actions and other parts that were missing the final touch
A new Snack, just in time for Halloween! The Merchant now sells a "Golden Pumpkin"
Check other features and the full Patch Notes below
The new player class follows a concept based on randomization and exploring synergies that were deemed bad — until now! This unlocks a whole lot of team combinations to discover and a new approach at team building in general.
Once you have beaten Khepri for the first time, you can choose to play as the Aether Maverick and get rewarded for as little to no matching Types in your party.
There are teams that should not work… make them thrive as the Aether Maverick! Discover unexpected synergies and be ready for a new challenge!
Read more details about the player class here on Steam
2 new Monsters are joining the Aethermancer roster with this update, making it a total of 42 monsters (not counting the Shifted Monsters)! Kragg and Philosopher's Stone can be encountered as hidden Monsters in the Alchemical Woods and complete the biome's monster roster.
Elements: Earth / Wind
Types: Sidekick / Dodge / Aether
A new challenger approaches - Kragg smashes the competition out of the screen! That’s right, Kragg’s Signature Trait carries over the mechanics of a platform fighting game. Not only that, we made sure to make playing Kragg feel like you’re playing a fighting game character in a turn-based game! Build up devastating combos and dodge incoming attacks with this sturdy, yet surprisingly agile fighter.
Kragg is part of a fun little collaboration we organized with the developers of Rivals of Aether II! Kragg is a character from their universe, and since he comes from a fighting game he posed some interesting design challenges for us. In return, we have let Catzerker travel through dimensions once more... it now makes an appearance in Rivals of Aether II as a skin for Clairen in their new Aethermancer Bundle! You can check it out here on Steam: https://rivals2.gg/
Elements: Wild
Types: Tank / Weakness / Aether
This unique tank has a golden touch! Philosopher’s Stone introduces a new mechanic to the game: If you attack it too often, it will retaliate by temporarily turning all of the enemy party’s actions into trash actions! Build around it to have Philosopher’s Stone excel at disabling the enemies like no other monster. Also, Philosopher’s Stone is highly versatile thanks to its Wild element and its starting action Equivalent Exchange.
Philosopher's Stone is the 7th monster that we implemented based on our big community monster design contest (the others were: Bronze Lion, Caduceus, Ettin, Living Armor, Ranger and Stiltskin). We were directly intrigued by the weird creepy little creature and the design idea of "equivalent exchanges" and now we can finally make it a part of the game!
Siriux Journal is a feature we knew we wanted to add to the game eventually — and today finally is the day! The journal has everything you needed to know about monsters and everything you didn't know you needed to know. For each monster you can find their basic information (like location and Types), your Worthiness progress with that monster, individual stats (like all-time damage and successful runs), new monster sketches (all done by Siriux!) as well as lore about the creature.
In addition to the monster pages, you can find ALL Actions and Traits in the journal which you can look for with different filter options.
Note that the journal is still a work in progress. More tabs are planned and some pages are still missing their lore information.
Upon many requests, we have added a combat log to Aethermancer! The combat log lists everything that happens in combat, like triggered Traits. There are a lot of things happening at the same time in combat, so you can now check the combat log whenever you are missing something to understand what just happened (and why you did so much damage).
On default it is a small combat log at the top left of your screen, which you can expand to see the detailed log. Additionally, there is also an option to disable the combat log in the settings if you do not need it.
We want to take a moment to highlight those in our team that add the little spark to everything in the game and make it feel smooth with the right visual and sound effects!
The visual effects usually require all other art assets and the implementation to be done and the sound effects can only be added last, after everything else is completed visually. This is why you sometimes encounter Actions or cutscenes in Aethermancer that miss VFX and/or SFX. The team is working hard to get all those missing VFX and SFX for actions and cutscenes into the game as fast as possible and with today's update we add a bunch, for example the missing sound effects for Artifacts or Actions that feel way more epic now like Volcanic Unity for example.
The Merchant visited a pumpkin patch and offers a new, rare snack for your monsters: the "Golden Pumpkin". It gives each monster a different perk based on their Types.
New Minions to Summon! Petal Lance and Lava Totem are ready to join your Summoning monsters in combat.
New Dialogues! NPCs in Pilgrim's Rest have new things to say to let you delve deeper into the world of Terastae.
New Meta Upgrades! For example the "Collector" meta upgrade for the base Aether Tamer class allows you to see all your soulbonded monsters at the monster shrines instead of a small selection.
New Skills! A lot of which are Maverick Skills.
Combat QoL Changes! Enemies preview their order of action now and you can click an "end turn" button if needed.
Performance Optimizations! The game uses a lot less RAM now.
... and as always: Balancing Changes and Bug Fixes!
To read the full list of changes, head over to our Patch Notes.
Have a look at our updated Early Access Roadmap:
We have been cookin' and are moving one step closer to the Full Release of the game with every week that passes. Our Early Access period will soon come to an end and we hope that you can still enjoy the game and find enough new ways to experience it with this update until we complete it. We want to take this moment to take a look at what you can already find in the game right now:
42 monsters and for each an additional Shifted Version
19 monster Types with a total of 12 different buffs and 7 different debuffs
550+ Actions and Traits to discover on Level up
61386 words all across info boxes and dynamic dialogues
But there is still much more to come with 1.0!