Hi, I'm Sun. The demo is now on v0.0.3708. Steam updates it the next time you launch, and you can check the version in the bottom-left corner of the title screen. The biggest change this time is creatures, along with a pass on pets, classes and combat feel.
New Creature Looks

- Slimes are now rounded jelly cubes, with ten new kinds (pink, mini, stone, toxic, ember, shadow, clear, crystal, giant, magma), all tameable and hatchable
- Cats, dogs, rabbits, sheep, foxes and penguins are redrawn from their design sheets with many coats and breeds; rare ones carry effects
- Meet and tame mutant horses in the wild: Shadow Steed, Thunder Steed, Frost Qilin and Ember Qilin, each with a signature move


Pets & Mounts
- Following pets roam near you and go after nearby monsters on their own
- Each species has its own nature, attack type and growth curve; attack and defense are split into physical and magic
- Riding no longer needs a bond rank; bond now raises mount top speed
Character & Class
- Races lose their born perks and bloodline talents and keep +20 standing with their own faction; chest sense is now a Treasure Sense Tonic
- Reset your class by talking to the village Elder; your gear stays on
- Altars are for teleporting only, and harmonized red crystals work as teleport points
Story & Bosses
- Red crystal and boss choices are three cards, each with one short line for what you gain and what it costs
- The Copyist bursts out of the central master stele, and the Stone Guardian rises from rubble
- Region bosses are now summoned instead of standing around waiting
Combat & Interface
- Charges throw you clear along their lane instead of pushing you along
- Only one purple elite at a time near a red crystal
- Three-column bag page, the interface scales up on 4K screens, and entering the world stutters less
Bug Fixes
- Closing the backpack with Esc no longer also opens the pause menu, and the mouse reliably locks back after a panel closes
- The tell-the-elder quest no longer skips itself when you are far from a village, and elder quests point to the nearest village
- When you ask around for clues, villagers always give the lead first instead of burying it under greetings
- Maximum falling speed from heights is lower
- Night raiders now appear outside guard range and turn on you when you come close; patrolling bandits no longer pop in right in front of you
- Re-summoned pets appear beside you; mounts can still step up right after slipping off an edge
- Four-legged creatures no longer lose their legs when the body tilts or crouches; creature eyes no longer change colour
- Passive monsters near the starting area show their names on nameplates again
- The Copyist's steles really take damage, and outside monsters stay out of the sealed arena
- The equipment preview uses your chosen skin colour, and the travel glow on the map no longer covers the marker icon
The in-game What's New panel has the full list. If anything feels off, tell me in the discussions. I read them every day.