Demo Update v0.0.3708: ten new slimes, redrawn companions, mutant horses

major update

Fangjie:Shattered Altars · published · build 26301565

Hi, I'm Sun. The demo is now on v0.0.3708. Steam updates it the next time you launch, and you can check the version in the bottom-left corner of the title screen. The biggest change this time is creatures, along with a pass on pets, classes and combat feel.

New Creature Looks

  • Slimes are now rounded jelly cubes, with ten new kinds (pink, mini, stone, toxic, ember, shadow, clear, crystal, giant, magma), all tameable and hatchable
  • Cats, dogs, rabbits, sheep, foxes and penguins are redrawn from their design sheets with many coats and breeds; rare ones carry effects
  • Meet and tame mutant horses in the wild: Shadow Steed, Thunder Steed, Frost Qilin and Ember Qilin, each with a signature move

Pets & Mounts

  • Following pets roam near you and go after nearby monsters on their own
  • Each species has its own nature, attack type and growth curve; attack and defense are split into physical and magic
  • Riding no longer needs a bond rank; bond now raises mount top speed

Character & Class

  • Races lose their born perks and bloodline talents and keep +20 standing with their own faction; chest sense is now a Treasure Sense Tonic
  • Reset your class by talking to the village Elder; your gear stays on
  • Altars are for teleporting only, and harmonized red crystals work as teleport points

Story & Bosses

  • Red crystal and boss choices are three cards, each with one short line for what you gain and what it costs
  • The Copyist bursts out of the central master stele, and the Stone Guardian rises from rubble
  • Region bosses are now summoned instead of standing around waiting

Combat & Interface

  • Charges throw you clear along their lane instead of pushing you along
  • Only one purple elite at a time near a red crystal
  • Three-column bag page, the interface scales up on 4K screens, and entering the world stutters less

Bug Fixes

  • Closing the backpack with Esc no longer also opens the pause menu, and the mouse reliably locks back after a panel closes
  • The tell-the-elder quest no longer skips itself when you are far from a village, and elder quests point to the nearest village
  • When you ask around for clues, villagers always give the lead first instead of burying it under greetings
  • Maximum falling speed from heights is lower
  • Night raiders now appear outside guard range and turn on you when you come close; patrolling bandits no longer pop in right in front of you
  • Re-summoned pets appear beside you; mounts can still step up right after slipping off an edge
  • Four-legged creatures no longer lose their legs when the body tilts or crouches; creature eyes no longer change colour
  • Passive monsters near the starting area show their names on nameplates again
  • The Copyist's steles really take damage, and outside monsters stay out of the sealed arena
  • The equipment preview uses your chosen skin colour, and the travel glow on the map no longer covers the marker icon

The in-game What's New panel has the full list. If anything feels off, tell me in the discussions. I read them every day.