Co-op Party Update

Nekomancer · published · build 26300881

Co-op

  • Each partner now has a small panel on your HUD with their name, class portrait and health. It shows when they're downed, away, or still choosing a reward.
  • Partners' names over their characters are shown in their player colour.
  • Arrows on the ground at your feet point to each partner.
  • When a partner is off-screen, a dot in their colour marks their direction on the edge of the screen.
  • The party now shares experience. Before, every player got the full amount, so co-op levelled up much faster than solo. Solo is unchanged.
  • Fixed: a downed player was drawn about six times too large.
  • Fixed: a "rate limited" response from the matchmaking server could end a run or break a connection. The game now waits and tries again.
  • Fixed: one player failing to connect could end the session for the whole party.

Interface

  • New custom cursors. The cursor now shows when something can be clicked, when a click isn't allowed, and when hovering shows a tooltip.
  • On weapon cards, the fire rate is now coloured red to green, from slow to fast.
  • Bought shop cards now say "SOLD OUT" instead of "SOLD".

Fixes

  • Fixed: at the campfire, your character could flicker between facing directions after you turned.