Each partner now has a small panel on your HUD with their name, class portrait and health. It shows when they're downed, away, or still choosing a reward.
Partners' names over their characters are shown in their player colour.
Arrows on the ground at your feet point to each partner.
When a partner is off-screen, a dot in their colour marks their direction on the edge of the screen.
The party now shares experience. Before, every player got the full amount, so co-op levelled up much faster than solo. Solo is unchanged.
Fixed: a downed player was drawn about six times too large.
Fixed: a "rate limited" response from the matchmaking server could end a run or break a connection. The game now waits and tries again.
Fixed: one player failing to connect could end the session for the whole party.
Interface
New custom cursors. The cursor now shows when something can be clicked, when a click isn't allowed, and when hovering shows a tooltip.
On weapon cards, the fire rate is now coloured red to green, from slow to fast.
Bought shop cards now say "SOLD OUT" instead of "SOLD".
Fixes
Fixed: at the campfire, your character could flicker between facing directions after you turned.