New enemy abilities bring more variety to Greyvein Mine and the wilderness, alongside improved enemy movement and targeting.
- Added mine healers, casters and engineers, special abilities for named enemies, and an engineer final boss with healer support.
- Mother Skitter now has a powerful area poison attack. Spiders and snakes can apply poison over time.
- Ghouls and zombies can inflict slowing disease, skeleton casters can fear, bears can charge and stun, and rogue enemies can conceal themselves until combat.
- Added visual effects and sound effects for the new abilities.
- Ranged enemies now hold their ground when approached.
- Fixed enemies getting stuck on mine ramps, wooden supports, fences and rocks.
- Tab targeting cycles enemies within 15 yards when any are nearby, and includes farther enemies when none are within that range.
- Enchanter Tranquil Veil now lasts 25 seconds at all ranks. Bard Mending Melody generates 75% less healing threat.
- Increased Greyvein Mine enemy respawn timers by five minutes.