Echoes of Agony · published · build 26297186
Highlights :
Updated combat interface. Tooltips, the forecast, the character sheet, turn order and the action buttons are redrawn at a larger size
The character sheet now plays a skill's animation when you hover it, spells out every status in full, and lists enemy passives such as Overtime
The Inventory character sheet has a second page with crit damage, stat caps, armor pen, guard and stamina modifiers. Switch with the STATS 1 / STATS 2 button
Interface:
Turn order, Echoes and the Agony meter now sit at the right edge of the screen
Guard, Block, Aim and End Turn are now one row of named buttons above the skill bar, with hotkeys on the top left like the skills
Cursor tooltips and previews now hide while your command plays out
The overexertion warning, turn order preview and stamina preview now clear when the cursor leaves the floor or moves onto an occupied tile
TacView now lists effects by name. Hover a name for its full description
Dispel and interactable menus use the new style
Tile tooltips are centred and sized to their text
Resistances on the character sheet are now icons. Hover one for its name
Level up screen : boons are centred, with the character sheet at the side
Agony Rises now shows every time your party level raises the Agony Tier
The Tutorial can now be left from Settings -> Main Menu
Inventory : hovering an item shows what is equipped side by side instead of vertically
Bent Spoon and Tesseract have new icons Balance:
Ignorance : now -15% to all resistances
Sphere of Want : no longer grants buffs you cannot otherwise get
Bugfixes:
Fixed disenchant, extract and other messages not showing in the Inventory, Shop, Loadout and Stash
Fixed disenchanting with X in the Inventory making no sound
Fixed the guard bar staying behind in TacView
Fixed Champions showing their normal sprite on the character sheet
Fixed some enemies facing sideways on the character sheet
Fixed long item tooltips running off the screen
Fixed the game not pausing while Settings is open during dialogue
Fixed a hardlock on the map when pressing Continue during a fade on a second run
Chinese and Japanese : fixed Windowed and Borderless display modes, the Serenity description, the Continue button text in the Tutorial, and lines that dropped a name or number
Thank you all for your support and feedback!