v1.14.0 Update: first-run guide, gentler mistakes, a new shop

major update

RushGirl LUCA · published

Hi, this is Playtart. v1.14.0 is out now.

Built on your feedback from Comiverse and Next Fest:

new players find their way in, one hit no longer wrecks a run,

and you get to attach traits within stage 1.

A guide for new players

  • Your first run opens with a short guide: hold to fire, then dash straight through an enemy. Each step waits until you do it.

  • At the end, choose [Got it] or [Show again]; you can turn it back on in Settings any time.

  • In the shop, the deploy button blinks if you linger.

  • When you own two MAX weapons, the shop spotlights them and dims the rest to show you can extract.

Rewards and healing

  • The per-round no-damage bonus is gone; that reward moves into the rank bonus. Ending a round at rank C/B/A/S pays 60% / 100% / 140% / 200% of the clear reward.

  • Kill streak needed to rank up: D->C 10 -> 30, C->B 30 -> 70 (B->A 150 and A->S 300 unchanged).

  • Each rank up restores 1 HP.

  • Defeating a boss restores all HP.

  • Shop repair: a flat 50 parts, once per shop visit (was 40, +20 per repair, +20 per stage).

  • A successful hit cancel (parry) gives back the dash charge.

Shop

  • Passives now share the shelf with weapons. They show up more often at higher ranks, and the first shop always has one.

  • A bought slot no longer sits empty: a new offer slides in.

  • Upgrades for weapons you own show up more often, and an upgrade that takes a weapon to MAX is always on the shelf.

  • Upgrade offers show your stats before and after; picking a weapon to attach to previews the result.

  • Weapon levels read Lv.current/max, in yellow at MAX.

  • Easier to read: larger item names, prices and details, a parts icon, and prices you can't afford in red.

  • Arrow keys / gamepad reach the whole shop: left for reroll, right for deploy, down for your weapons and passives.

Carry slots (nerf)

  • Weapon and passive slots: 6 -> 5.

  • The shelves now show 7 slots with the last 2 locked. In the next update, clearing a boss will let you open them one at a time.

  • Fewer slots means your upgrades land on fewer weapons, so MAX levels and trait attachment come sooner.

Trait storage

  • An extracted trait can wait in a free passive slot instead of being attached right away. Attach it to any weapon later, or dismantle it.

  • A stored trait does nothing until it is attached to a weapon.

Bug fixes

  • On touchscreen laptops, the mouse stopped responding after touching the screen

  • The camera lost the boss during its death

  • The stage 1 boss came back in from the wall right next to LUCA

  • LUCA vanished in a frame when leaving the shop (she now beams up to the shop when a round ends)

  • Clear bonus labels were cut off near the top of the screen

  • The stage 2 boss showed up without its cores and turrets

  • Clouds broke up on low-end PCs going into stage 2

  • Parts dropped on the field looked blurry

  • Shop reroll on gamepad X / keyboard R

Under review for the next update (not final, may change)

  • Unlocking the locked slots: clear a boss at rank A or better to open one weapon or passive slot of your choice

  • Extracting passives, and new passives

  • Stage rewards: a reward you choose by how well you did when a stage ends, and a no-damage bonus for a whole stage

  • Sabre weapon tuning

  • How stored traits should work while stored

  • Groundwork for more languages

Feedback and bug reports are welcome on our Discord:

https://discord.gg/JKhjEUkAgM

v1.14.0 Update: first-run guide, gentler mistakes, a new shop · RushGirl LUCA patch notes · SteamPeaks