RushGirl LUCA · published
Hi, this is Playtart. v1.14.0 is out now.
Built on your feedback from Comiverse and Next Fest:
new players find their way in, one hit no longer wrecks a run,
and you get to attach traits within stage 1.
Your first run opens with a short guide: hold to fire, then dash straight through an enemy. Each step waits until you do it.
At the end, choose [Got it] or [Show again]; you can turn it back on in Settings any time.
In the shop, the deploy button blinks if you linger.
When you own two MAX weapons, the shop spotlights them and dims the rest to show you can extract.
The per-round no-damage bonus is gone; that reward moves into the rank bonus. Ending a round at rank C/B/A/S pays 60% / 100% / 140% / 200% of the clear reward.
Kill streak needed to rank up: D->C 10 -> 30, C->B 30 -> 70 (B->A 150 and A->S 300 unchanged).
Each rank up restores 1 HP.
Defeating a boss restores all HP.
Shop repair: a flat 50 parts, once per shop visit (was 40, +20 per repair, +20 per stage).
A successful hit cancel (parry) gives back the dash charge.
Passives now share the shelf with weapons. They show up more often at higher ranks, and the first shop always has one.
A bought slot no longer sits empty: a new offer slides in.
Upgrades for weapons you own show up more often, and an upgrade that takes a weapon to MAX is always on the shelf.
Upgrade offers show your stats before and after; picking a weapon to attach to previews the result.
Weapon levels read Lv.current/max, in yellow at MAX.
Easier to read: larger item names, prices and details, a parts icon, and prices you can't afford in red.
Arrow keys / gamepad reach the whole shop: left for reroll, right for deploy, down for your weapons and passives.
Weapon and passive slots: 6 -> 5.
The shelves now show 7 slots with the last 2 locked. In the next update, clearing a boss will let you open them one at a time.
Fewer slots means your upgrades land on fewer weapons, so MAX levels and trait attachment come sooner.
An extracted trait can wait in a free passive slot instead of being attached right away. Attach it to any weapon later, or dismantle it.
A stored trait does nothing until it is attached to a weapon.
On touchscreen laptops, the mouse stopped responding after touching the screen
The camera lost the boss during its death
The stage 1 boss came back in from the wall right next to LUCA
LUCA vanished in a frame when leaving the shop (she now beams up to the shop when a round ends)
Clear bonus labels were cut off near the top of the screen
The stage 2 boss showed up without its cores and turrets
Clouds broke up on low-end PCs going into stage 2
Parts dropped on the field looked blurry
Shop reroll on gamepad X / keyboard R
Unlocking the locked slots: clear a boss at rank A or better to open one weapon or passive slot of your choice
Extracting passives, and new passives
Stage rewards: a reward you choose by how well you did when a stage ends, and a no-damage bonus for a whole stage
Sabre weapon tuning
How stored traits should work while stored
Groundwork for more languages
Feedback and bug reports are welcome on our Discord: