Halls of Torment · published · build 26295339
We've done another smaller patch to adress a few issues. Most bugs and crashes seemingly fixed shines light to trouble makers that are not that obvious on the first glance.
Adressing especially exponational performance problems with the late game Archives content and combinations, this practically results in some nerfs but we decided to go ahead for the sake of keeping the game playable.
Cheers,
- Chasing Carrots
Mark of Sacrifice (Blood Apostle): Sacrificing HP still boosts one random stat, but the bonus now has diminishing returns instead of growing forever.
Damage and Crit Chance go up to +50%. Attack Speed and Multistrike go up to +25%.
The mark now shows a buff icon in the HUD. Its tooltip lists your current bonuses.
Enlightenment: The broken "Mastery" trait variants were removed from the trait pool.
Bloodcrystal Splinters / Blood Lightning: Bonus projectiles from repeated sacrifices (e.g. Sanguine Pendulum echoes) could pile up without limit and heavily slow down the game. They are now capped.
Sanguine Grips: Bursts of sacrifices no longer cause a performance spike.
Enlightenment – Manifold Wisdom: Gave a flat +0.15 instead of +15%. Fixed.
Judging Light: Court of Light and Final Verdict now count as Ability damage, so Ability bonuses apply to them.
Blood Rite:
Now counts as Ability damage.
Sage now gets the extra upgrade when Blood Rite is the main ability.
Mark of Lords: Each shard you collect now counts as 2 for shard quests, matching the 2 shards you receive.